Sets the current viewport state on a command buffer.
Defined in <SDL3/SDL_gpu.h>
void SDL_SetGPUViewport( SDL_GPURenderPass *render_pass, const SDL_GPUViewport *viewport);| SDL_GPURenderPass * | render_pass | a render pass handle. |
| const SDL_GPUViewport * | viewport | the viewport to set. |
This function is available since SDL 3.2.0.