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SDL_GPUViewport

A structure specifying a viewport.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

typedef struct SDL_GPUViewport {  float x; /**< The left offset of the viewport. */  float y; /**< The top offset of the viewport. */  float w; /**< The width of the viewport. */  float h; /**< The height of the viewport. */  float min_depth; /**< The minimum depth of the viewport. */  float max_depth; /**< The maximum depth of the viewport. */ } SDL_GPUViewport;

Version

This struct is available since SDL 3.2.0.

See Also


CategoryAPI, CategoryAPIStruct, CategoryGPU


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