Get the human-readable name of a specific audio device.
Defined in <SDL3/SDL_audio.h>
const char * SDL_GetAudioDeviceName(SDL_AudioDeviceID devid);| SDL_AudioDeviceID | devid | the instance ID of the device to query. |
(const char *) Returns the name of the audio device, or NULL on failure; call SDL_GetError() for more information.
WARNING: this function will work with SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK and SDL_AUDIO_DEVICE_DEFAULT_RECORDING, returning the current default physical devices' names. However, as the default device may change at any time, it is likely better to show a generic name to the user, like "System default audio device" or perhaps "default [currently %s]". Do not store this name to disk to reidentify the device in a later run of the program, as the default might change in general, and the string will be the name of a specific device and not the abstract system default.
It is safe to call this function from any thread.
This function is available since SDL 3.2.0.