# SDL_GetAudioDeviceName Get the human-readable name of a specific audio device. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_audio.h) ## Syntax ```c const char * SDL_GetAudioDeviceName(SDL_AudioDeviceID devid); ``` ## Function Parameters | | | | | -------------------------------------- | --------- | --------------------------------------- | | [SDL_AudioDeviceID](SDL_AudioDeviceID) | **devid** | the instance ID of the device to query. | ## Return Value (const char *) Returns the name of the audio device, or NULL on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks **WARNING**: this function will work with [SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK](SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK) and [SDL_AUDIO_DEVICE_DEFAULT_RECORDING](SDL_AUDIO_DEVICE_DEFAULT_RECORDING), returning the current default physical devices' names. However, as the default device may change at any time, it is likely better to show a generic name to the user, like "System default audio device" or perhaps "default [currently %s]". Do not store this name to disk to reidentify the device in a later run of the program, as the default might change in general, and the string will be the name of a specific device and not the abstract system default. ## Thread Safety It is safe to call this function from any thread. ## Version This function is available since SDL 3.2.0. ## See Also - [SDL_GetAudioPlaybackDevices](SDL_GetAudioPlaybackDevices) - [SDL_GetAudioRecordingDevices](SDL_GetAudioRecordingDevices) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryAudio](CategoryAudio)