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a biting cat website
Let’s Repeat
August 25, 2025
let’s appearance #1
June 14, 2025
Spring Scenes ’25
April 9, 2025
Let’s Make IF S3E3: More on Relations, Scenes
February 17, 2025
let’s make IF S3E2: action processing refresher
January 21, 2025
let’s make IF S3E1: relations revisited
January 13, 2025
let’s TEST IF#2: playtesting your game
January 8, 2025
let’s TEST IF #1: being a playtester
November 19, 2024
let’s write IF #17: lyric storytelling widget release 1
November 15, 2024
let’s make IF #16: tools for disabling and testing built-in commands
November 5, 2024
let’s make IF #15: disabling unwanted commands
October 28, 2024
let’s write IF #14: setting up default responses
October 21, 2024
let’s write IF #13: further framings
October 15, 2024
let’s make IF #12: formatting and forgeries
October 10, 2024
let’s write IF #11: repeat the beginning
October 7, 2024
let’s write IF #10: support for multiple endings
October 4, 2024
let’s write IF #9: refinements and endings
September 30, 2024
let’s write IF #8: before we get too far into this
September 23, 2024
let’s write IF #7: a table of contents
September 16, 2024
let’s write IF #6: more design thoughts on a project with highly variable text
September 9, 2024
Let’s Write IF #5: A Basic Design for Highly Variable Texts
September 2, 2024
Let’s WRITE IF #4: More Variations
August 27, 2024
Let’s WRITE IF #3: same place, different text
August 21, 2024
let’s WRITE IF #2: project delays; creating and varying text.
August 20, 2024
let’s WRITE if #1: craft and the creative process
August 7, 2024
Let’s Make IF s2e5: basics of properties and world state
July 29, 2024
Let’s Make IF s2e4: More on Actions and Action Processing
July 23, 2024
Let’s Make IF S2E3: Turns and Actions
July 16, 2024
Critical Discursions: Joe Mason’s “In the End”
July 12, 2024
let’s make IF s2e2: conditions and text
July 9, 2024
let’s make IF: season 2, episode 1
July 3, 2024
let’s make IF: …aaand scene.
June 25, 2024
let’s make IF: what a scene.
June 18, 2024
the goal is in sight.
June 8, 2024
more goal-tracking: improvements and additions
June 5, 2024
interlude: tracking player objectives
May 31, 2024
[italic type]I, Thief[roman type]: an Inform 7 Work in Progress
May 20, 2024
let’s make IF: more about time.
May 14, 2024
let’s IF: further thoughts on space and time
May 10, 2024
Let’s Make IF: Handling Excess Nouns
May 3, 2024
Let’s Make IF: Let’s Magic
April 18, 2024
Let’s Make IF Reboot: Let’s Cave
March 25, 2024
Good News, Bad News
March 11, 2024
Let’s Make IF #17: I’m back.
January 2, 2024
Let’s Make IF #16: project update.
December 16, 2023
Let’s Make IF #15: keeping track of stuff.
December 14, 2023
Let’s Make IF #14: scenery and more scenery.
December 13, 2023
Let’s Make IF #13: taking off.
December 12, 2023
Let’s Make IF #12: filling in blanks.
December 11, 2023
Let’s Make IF #11: new nouns, new text.
December 8, 2023
Let’s make IF #10: the return of D
December 7, 2023
Let’s Make IF #9: flipping the switch.
December 6, 2023
Let’s Make IF #8: troubleshooting.
December 5, 2023
Let’s Make IF #7: ambiguous scenery.
December 4, 2023
Let’s Make IF #6: the prologue is past (?).
December 1, 2023
Let’s Make IF #5: working on the railroad.
November 30, 2023
Let’s Make IF #4: let’s make a scene.
November 29, 2023
action count is a number that varies.
November 29, 2023
Let’s Make IF #3: looking into the distance.
November 28, 2023
Let’s Make IF #2: framing things in.
November 27, 2023
Let’s Make IF #1: Marbles, D, and the Sinister Spotlight.
November 26, 2023
repeating the ending, one last time.
November 16, 2023
in medium resolution.
November 10, 2023
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