@sveltejs/kit/hooks
import { function sequence(...handlers: Handle[]): HandleA helper function for sequencing multiple handle calls in a middleware-like manner. The behavior for the handle options is as follows:
transformPageChunk is applied in reverse order and merged preload is applied in forward order, the first option “wins” and no preload options after it are called filterSerializedResponseHeaders behaves the same as preload
src/hooks.serverimport { sequence } from '@sveltejs/kit/hooks'; /// type: import('@sveltejs/kit').Handle async function first({ event, resolve }) { console.log('first pre-processing'); const result = await resolve(event, { transformPageChunk: ({ html }) => { // transforms are applied in reverse order console.log('first transform'); return html; }, preload: () => { // this one wins as it's the first defined in the chain console.log('first preload'); return true; } }); console.log('first post-processing'); return result; } /// type: import('@sveltejs/kit').Handle async function second({ event, resolve }) { console.log('second pre-processing'); const result = await resolve(event, { transformPageChunk: ({ html }) => { console.log('second transform'); return html; }, preload: () => { console.log('second preload'); return true; }, filterSerializedResponseHeaders: () => { // this one wins as it's the first defined in the chain console.log('second filterSerializedResponseHeaders'); return true; } }); console.log('second post-processing'); return result; } export const handle = sequence(first, second);
The example above would print:
first pre-processing first preload second pre-processing second filterSerializedResponseHeaders second transform first transform second post-processing first post-processing
sequence } from '@sveltejs/kit/hooks';sequence
A helper function for sequencing multiple handle calls in a middleware-like manner. The behavior for the handle options is as follows:
transformPageChunkis applied in reverse order and mergedpreloadis applied in forward order, the first option “wins” and nopreloadoptions after it are calledfilterSerializedResponseHeadersbehaves the same aspreload
import { function sequence(...handlers: Handle[]): HandleA helper function for sequencing multiple handle calls in a middleware-like manner. The behavior for the handle options is as follows:
transformPageChunk is applied in reverse order and merged preload is applied in forward order, the first option “wins” and no preload options after it are called filterSerializedResponseHeaders behaves the same as preload
src/hooks.serverimport { sequence } from '@sveltejs/kit/hooks'; /// type: import('@sveltejs/kit').Handle async function first({ event, resolve }) { console.log('first pre-processing'); const result = await resolve(event, { transformPageChunk: ({ html }) => { // transforms are applied in reverse order console.log('first transform'); return html; }, preload: () => { // this one wins as it's the first defined in the chain console.log('first preload'); return true; } }); console.log('first post-processing'); return result; } /// type: import('@sveltejs/kit').Handle async function second({ event, resolve }) { console.log('second pre-processing'); const result = await resolve(event, { transformPageChunk: ({ html }) => { console.log('second transform'); return html; }, preload: () => { console.log('second preload'); return true; }, filterSerializedResponseHeaders: () => { // this one wins as it's the first defined in the chain console.log('second filterSerializedResponseHeaders'); return true; } }); console.log('second post-processing'); return result; } export const handle = sequence(first, second);
The example above would print:
first pre-processing first preload second pre-processing second filterSerializedResponseHeaders second transform first transform second post-processing first post-processing
sequence } from '@sveltejs/kit/hooks'; /** @type {import('@sveltejs/kit').Handle} */ async function function first({ event, resolve }: { event: any; resolve: any; }): Promise<any>
first({ event: anyevent, resolve: anyresolve }) { var console: ConsoleThe console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream. - A global
console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object’s methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.
Example using the global console:
console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err
console.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).
const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout
See util.format() for more information.
log('first pre-processing'); const const result: anyresult = await resolve: anyresolve(event: anyevent, { transformPageChunk: ({ html }: { html: any; }) => any
transformPageChunk: ({ html: anyhtml }) => { // transforms are applied in reverse order var console: ConsoleThe console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream. - A global
console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object’s methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.
Example using the global console:
console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err
console.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).
const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout
See util.format() for more information.
log('first transform'); return html: anyhtml; }, preload: () => booleanpreload: () => { // this one wins as it's the first defined in the chain var console: ConsoleThe console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream. - A global
console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object’s methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.
Example using the global console:
console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err
console.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).
const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout
See util.format() for more information.
log('first preload'); return true; } }); var console: ConsoleThe console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream. - A global
console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object’s methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.
Example using the global console:
console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err
console.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).
const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout
See util.format() for more information.
log('first post-processing'); return const result: anyresult; } /** @type {import('@sveltejs/kit').Handle} */ async function function second({ event, resolve }: { event: any; resolve: any; }): Promise<any>
second({ event: anyevent, resolve: anyresolve }) { var console: ConsoleThe console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream. - A global
console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object’s methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.
Example using the global console:
console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err
console.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).
const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout
See util.format() for more information.
log('second pre-processing'); const const result: anyresult = await resolve: anyresolve(event: anyevent, { transformPageChunk: ({ html }: { html: any; }) => any
transformPageChunk: ({ html: anyhtml }) => { var console: ConsoleThe console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream. - A global
console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object’s methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.
Example using the global console:
console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err
console.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).
const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout
See util.format() for more information.
log('second transform'); return html: anyhtml; }, preload: () => booleanpreload: () => { var console: ConsoleThe console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream. - A global
console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object’s methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.
Example using the global console:
console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err
console.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).
const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout
See util.format() for more information.
log('second preload'); return true; }, filterSerializedResponseHeaders: () => booleanfilterSerializedResponseHeaders: () => { // this one wins as it's the first defined in the chain var console: ConsoleThe console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream. - A global
console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object’s methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.
Example using the global console:
console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err
console.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).
const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout
See util.format() for more information.
log('second filterSerializedResponseHeaders'); return true; } }); var console: ConsoleThe console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream. - A global
console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object’s methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.
Example using the global console:
console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err
console.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).
const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout
See util.format() for more information.
log('second post-processing'); return const result: anyresult; } export const const handle: Handlehandle = function sequence(...handlers: Handle[]): HandleA helper function for sequencing multiple handle calls in a middleware-like manner. The behavior for the handle options is as follows:
transformPageChunk is applied in reverse order and merged preload is applied in forward order, the first option “wins” and no preload options after it are called filterSerializedResponseHeaders behaves the same as preload
src/hooks.serverimport { sequence } from '@sveltejs/kit/hooks'; /// type: import('@sveltejs/kit').Handle async function first({ event, resolve }) { console.log('first pre-processing'); const result = await resolve(event, { transformPageChunk: ({ html }) => { // transforms are applied in reverse order console.log('first transform'); return html; }, preload: () => { // this one wins as it's the first defined in the chain console.log('first preload'); return true; } }); console.log('first post-processing'); return result; } /// type: import('@sveltejs/kit').Handle async function second({ event, resolve }) { console.log('second pre-processing'); const result = await resolve(event, { transformPageChunk: ({ html }) => { console.log('second transform'); return html; }, preload: () => { console.log('second preload'); return true; }, filterSerializedResponseHeaders: () => { // this one wins as it's the first defined in the chain console.log('second filterSerializedResponseHeaders'); return true; } }); console.log('second post-processing'); return result; } export const handle = sequence(first, second);
The example above would print:
first pre-processing first preload second pre-processing second filterSerializedResponseHeaders second transform first transform second post-processing first post-processing
sequence(function first({ event, resolve }: { event: any; resolve: any; }): Promise<any>
first, function second({ event, resolve }: { event: any; resolve: any; }): Promise<any>
second);import { function sequence(...handlers: Handle[]): HandleA helper function for sequencing multiple handle calls in a middleware-like manner. The behavior for the handle options is as follows:
transformPageChunk is applied in reverse order and merged preload is applied in forward order, the first option “wins” and no preload options after it are called filterSerializedResponseHeaders behaves the same as preload
src/hooks.serverimport { sequence } from '@sveltejs/kit/hooks'; /// type: import('@sveltejs/kit').Handle async function first({ event, resolve }) { console.log('first pre-processing'); const result = await resolve(event, { transformPageChunk: ({ html }) => { // transforms are applied in reverse order console.log('first transform'); return html; }, preload: () => { // this one wins as it's the first defined in the chain console.log('first preload'); return true; } }); console.log('first post-processing'); return result; } /// type: import('@sveltejs/kit').Handle async function second({ event, resolve }) { console.log('second pre-processing'); const result = await resolve(event, { transformPageChunk: ({ html }) => { console.log('second transform'); return html; }, preload: () => { console.log('second preload'); return true; }, filterSerializedResponseHeaders: () => { // this one wins as it's the first defined in the chain console.log('second filterSerializedResponseHeaders'); return true; } }); console.log('second post-processing'); return result; } export const handle = sequence(first, second);
The example above would print:
first pre-processing first preload second pre-processing second filterSerializedResponseHeaders second transform first transform second post-processing first post-processing
sequence } from '@sveltejs/kit/hooks'; import type { type Handle = (input: { event: RequestEvent; resolve: (event: RequestEvent, opts?: ResolveOptions) => MaybePromise<Response>; }) => MaybePromise<...>
The handle hook runs every time the SvelteKit server receives a request and determines the response. It receives an event object representing the request and a function called resolve, which renders the route and generates a Response. This allows you to modify response headers or bodies, or bypass SvelteKit entirely (for implementing routes programmatically, for example).
Handle } from '@sveltejs/kit'; const const first: Handlefirst: type Handle = (input: { event: RequestEvent; resolve: (event: RequestEvent, opts?: ResolveOptions) => MaybePromise<Response>; }) => MaybePromise<...>
The handle hook runs every time the SvelteKit server receives a request and determines the response. It receives an event object representing the request and a function called resolve, which renders the route and generates a Response. This allows you to modify response headers or bodies, or bypass SvelteKit entirely (for implementing routes programmatically, for example).
Handle = async ({ event: RequestEvent<Record<string, string>, string | null>event, resolve: (event: RequestEvent, opts?: ResolveOptions) => MaybePromise<Response>resolve }) => { var console: ConsoleThe console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream. - A global
console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object’s methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.
Example using the global console:
console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err
console.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).
const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout
See util.format() for more information.
log('first pre-processing'); const const result: Responseresult = await resolve: (event: RequestEvent, opts?: ResolveOptions) => MaybePromise<Response>resolve(event: RequestEvent<Record<string, string>, string | null>event, { ResolveOptions.transformPageChunk?: ((input: { html: string; done: boolean; }) => MaybePromise<string | undefined>) | undefined
Applies custom transforms to HTML. If done is true, it’s the final chunk. Chunks are not guaranteed to be well-formed HTML (they could include an element’s opening tag but not its closing tag, for example) but they will always be split at sensible boundaries such as %sveltekit.head% or layout/page components.
transformPageChunk: ({ html: stringhtml }) => { // transforms are applied in reverse order var console: ConsoleThe console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream. - A global
console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object’s methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.
Example using the global console:
console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err
console.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).
const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout
See util.format() for more information.
log('first transform'); return html: stringhtml; }, ResolveOptions.preload?: ((input: { type: "font" | "css" | "js" | "asset"; path: string; }) => boolean) | undefined
Determines what should be added to the <head> tag to preload it. By default, js and css files will be preloaded.
preload: () => { // this one wins as it's the first defined in the chain var console: ConsoleThe console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream. - A global
console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object’s methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.
Example using the global console:
console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err
console.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).
const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout
See util.format() for more information.
log('first preload'); return true; } }); var console: ConsoleThe console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream. - A global
console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object’s methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.
Example using the global console:
console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err
console.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).
const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout
See util.format() for more information.
log('first post-processing'); return const result: Responseresult; }; const const second: Handlesecond: type Handle = (input: { event: RequestEvent; resolve: (event: RequestEvent, opts?: ResolveOptions) => MaybePromise<Response>; }) => MaybePromise<...>
The handle hook runs every time the SvelteKit server receives a request and determines the response. It receives an event object representing the request and a function called resolve, which renders the route and generates a Response. This allows you to modify response headers or bodies, or bypass SvelteKit entirely (for implementing routes programmatically, for example).
Handle = async ({ event: RequestEvent<Record<string, string>, string | null>event, resolve: (event: RequestEvent, opts?: ResolveOptions) => MaybePromise<Response>resolve }) => { var console: ConsoleThe console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream. - A global
console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object’s methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.
Example using the global console:
console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err
console.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).
const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout
See util.format() for more information.
log('second pre-processing'); const const result: Responseresult = await resolve: (event: RequestEvent, opts?: ResolveOptions) => MaybePromise<Response>resolve(event: RequestEvent<Record<string, string>, string | null>event, { ResolveOptions.transformPageChunk?: ((input: { html: string; done: boolean; }) => MaybePromise<string | undefined>) | undefined
Applies custom transforms to HTML. If done is true, it’s the final chunk. Chunks are not guaranteed to be well-formed HTML (they could include an element’s opening tag but not its closing tag, for example) but they will always be split at sensible boundaries such as %sveltekit.head% or layout/page components.
transformPageChunk: ({ html: stringhtml }) => { var console: ConsoleThe console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream. - A global
console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object’s methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.
Example using the global console:
console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err
console.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).
const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout
See util.format() for more information.
log('second transform'); return html: stringhtml; }, ResolveOptions.preload?: ((input: { type: "font" | "css" | "js" | "asset"; path: string; }) => boolean) | undefined
Determines what should be added to the <head> tag to preload it. By default, js and css files will be preloaded.
preload: () => { var console: ConsoleThe console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream. - A global
console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object’s methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.
Example using the global console:
console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err
console.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).
const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout
See util.format() for more information.
log('second preload'); return true; }, ResolveOptions.filterSerializedResponseHeaders?: ((name: string, value: string) => boolean) | undefinedDetermines which headers should be included in serialized responses when a load function loads a resource with fetch. By default, none will be included.
filterSerializedResponseHeaders: () => { // this one wins as it's the first defined in the chain var console: ConsoleThe console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream. - A global
console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object’s methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.
Example using the global console:
console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err
console.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).
const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout
See util.format() for more information.
log('second filterSerializedResponseHeaders'); return true; } }); var console: ConsoleThe console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream. - A global
console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object’s methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.
Example using the global console:
console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err
console.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).
const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout
See util.format() for more information.
log('second post-processing'); return const result: Responseresult; }; export const const handle: Handlehandle = function sequence(...handlers: Handle[]): HandleA helper function for sequencing multiple handle calls in a middleware-like manner. The behavior for the handle options is as follows:
transformPageChunk is applied in reverse order and merged preload is applied in forward order, the first option “wins” and no preload options after it are called filterSerializedResponseHeaders behaves the same as preload
src/hooks.serverimport { sequence } from '@sveltejs/kit/hooks'; /// type: import('@sveltejs/kit').Handle async function first({ event, resolve }) { console.log('first pre-processing'); const result = await resolve(event, { transformPageChunk: ({ html }) => { // transforms are applied in reverse order console.log('first transform'); return html; }, preload: () => { // this one wins as it's the first defined in the chain console.log('first preload'); return true; } }); console.log('first post-processing'); return result; } /// type: import('@sveltejs/kit').Handle async function second({ event, resolve }) { console.log('second pre-processing'); const result = await resolve(event, { transformPageChunk: ({ html }) => { console.log('second transform'); return html; }, preload: () => { console.log('second preload'); return true; }, filterSerializedResponseHeaders: () => { // this one wins as it's the first defined in the chain console.log('second filterSerializedResponseHeaders'); return true; } }); console.log('second post-processing'); return result; } export const handle = sequence(first, second);
The example above would print:
first pre-processing first preload second pre-processing second filterSerializedResponseHeaders second transform first transform second post-processing first post-processing
sequence(const first: Handlefirst, const second: Handlesecond);The example above would print:
first pre-processing first preload second pre-processing second filterSerializedResponseHeaders second transform first transform second post-processing first post-processingfunction sequence(...handlers: Handle[]): Handle;Edit this page on GitHub llms.txt