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抽象工厂

C++ 抽象工厂模式讲解和代码示例

抽象工厂是一种创建型设计模式 它能创建一系列相关的对象 而无需指定其具体类

抽象工厂定义了用于创建不同产品的接口 但将实际的创建工作留给了具体工厂类 每个工厂类型都对应一个特定的产品变体

在创建产品时 客户端代码调用的是工厂对象的构建方法 而不是直接调用构造函数 new操作符 由于一个工厂对应一种产品变体 因此它创建的所有产品都可相互兼容

客户端代码仅通过其抽象接口与工厂和产品进行交互 该接口允许同一客户端代码与不同产品进行交互 你只需创建一个具体工厂类并将其传递给客户端代码即可

如果你不清楚工厂 工厂方法抽象工厂模式之间的区别 请参阅工厂模式比较

复杂度

流行度

使用示例 抽象工厂模式在 C++ 代码中很常见 许多框架和程序库会将它作为扩展和自定义其标准组件的一种方式

识别方法 我们可以通过方法来识别该模式——其会返回一个工厂对象 接下来 工厂将被用于创建特定的子组件

概念示例

本例说明了抽象工厂设计模式的结构并重点回答了下面的问题

  • 它由哪些类组成
  • 这些类扮演了哪些角色
  • 模式中的各个元素会以何种方式相互关联

main.cc: 概念示例

/** * Each distinct product of a product family should have a base interface. All * variants of the product must implement this interface. */ class AbstractProductA { public: virtual ~AbstractProductA(){}; virtual std::string UsefulFunctionA() const = 0; }; /** * Concrete Products are created by corresponding Concrete Factories. */ class ConcreteProductA1 : public AbstractProductA { public: std::string UsefulFunctionA() const override { return "The result of the product A1."; } }; class ConcreteProductA2 : public AbstractProductA { std::string UsefulFunctionA() const override { return "The result of the product A2."; } }; /** * Here's the the base interface of another product. All products can interact * with each other, but proper interaction is possible only between products of * the same concrete variant. */ class AbstractProductB { /** * Product B is able to do its own thing... */ public: virtual ~AbstractProductB(){}; virtual std::string UsefulFunctionB() const = 0; /** * ...but it also can collaborate with the ProductA. * * The Abstract Factory makes sure that all products it creates are of the * same variant and thus, compatible. */ virtual std::string AnotherUsefulFunctionB(const AbstractProductA &collaborator) const = 0; }; /** * Concrete Products are created by corresponding Concrete Factories. */ class ConcreteProductB1 : public AbstractProductB { public: std::string UsefulFunctionB() const override { return "The result of the product B1."; } /** * The variant, Product B1, is only able to work correctly with the variant, * Product A1. Nevertheless, it accepts any instance of AbstractProductA as an * argument. */ std::string AnotherUsefulFunctionB(const AbstractProductA &collaborator) const override { const std::string result = collaborator.UsefulFunctionA(); return "The result of the B1 collaborating with ( " + result + " )"; } }; class ConcreteProductB2 : public AbstractProductB { public: std::string UsefulFunctionB() const override { return "The result of the product B2."; } /** * The variant, Product B2, is only able to work correctly with the variant, * Product A2. Nevertheless, it accepts any instance of AbstractProductA as an * argument. */ std::string AnotherUsefulFunctionB(const AbstractProductA &collaborator) const override { const std::string result = collaborator.UsefulFunctionA(); return "The result of the B2 collaborating with ( " + result + " )"; } }; /** * The Abstract Factory interface declares a set of methods that return * different abstract products. These products are called a family and are * related by a high-level theme or concept. Products of one family are usually * able to collaborate among themselves. A family of products may have several * variants, but the products of one variant are incompatible with products of * another. */ class AbstractFactory { public: virtual AbstractProductA *CreateProductA() const = 0; virtual AbstractProductB *CreateProductB() const = 0; }; /** * Concrete Factories produce a family of products that belong to a single * variant. The factory guarantees that resulting products are compatible. Note * that signatures of the Concrete Factory's methods return an abstract product, * while inside the method a concrete product is instantiated. */ class ConcreteFactory1 : public AbstractFactory { public: AbstractProductA *CreateProductA() const override { return new ConcreteProductA1(); } AbstractProductB *CreateProductB() const override { return new ConcreteProductB1(); } }; /** * Each Concrete Factory has a corresponding product variant. */ class ConcreteFactory2 : public AbstractFactory { public: AbstractProductA *CreateProductA() const override { return new ConcreteProductA2(); } AbstractProductB *CreateProductB() const override { return new ConcreteProductB2(); } }; /** * The client code works with factories and products only through abstract * types: AbstractFactory and AbstractProduct. This lets you pass any factory or * product subclass to the client code without breaking it. */ void ClientCode(const AbstractFactory &factory) { const AbstractProductA *product_a = factory.CreateProductA(); const AbstractProductB *product_b = factory.CreateProductB(); std::cout << product_b->UsefulFunctionB() << "\n"; std::cout << product_b->AnotherUsefulFunctionB(*product_a) << "\n"; delete product_a; delete product_b; } int main() { std::cout << "Client: Testing client code with the first factory type:\n"; ConcreteFactory1 *f1 = new ConcreteFactory1(); ClientCode(*f1); delete f1; std::cout << std::endl; std::cout << "Client: Testing the same client code with the second factory type:\n"; ConcreteFactory2 *f2 = new ConcreteFactory2(); ClientCode(*f2); delete f2; return 0; } 

Output.txt: 执行结果

 Client: Testing client code with the first factory type: The result of the product B1. The result of the B1 collaborating with the (The result of the product A1.) Client: Testing the same client code with the second factory type: The result of the product B2. The result of the B2 collaborating with the (The result of the product A2.) 

抽象工厂在其他编程语言中的实现

C# 抽象工厂模式讲解和代码示例 Go 抽象工厂模式讲解和代码示例 Java 抽象工厂模式讲解和代码示例 PHP 抽象工厂模式讲解和代码示例 Python 抽象工厂模式讲解和代码示例 Ruby 抽象工厂模式讲解和代码示例 Rust 抽象工厂模式讲解和代码示例 Swift 抽象工厂模式讲解和代码示例 TypeScript 抽象工厂模式讲解和代码示例