
Command en Python
Command es un patrón de diseño de comportamiento que convierte solicitudes u operaciones simples en objetos.
La conversión permite la ejecución diferida de comandos, el almacenamiento del historial de comandos, etc.
Complejidad:
Popularidad:
Ejemplos de uso: El patrón Command es muy común en el código Python. La mayoría de las veces se utiliza como alternativa a las retrollamadas (callbacks) para parametrizar elementos UI con acciones. También se utiliza para poner tareas en cola, realizar el seguimiento del historial de operaciones, etc.
Identificación: El patrón Command es reconocible por los métodos de comportamiento en un tipo de clase abstracta/interfaz (emisora) que invoca un método en una implementación de un tipo de clase abstracta/interfaz diferente (receptora) que la implementación del comando ha implementado durante su creación. Las clases de comando se limitan normalmente a acciones específicas.
Ejemplo conceptual
Este ejemplo ilustra la estructura del patrón de diseño Command. Se centra en responder las siguientes preguntas:
- ¿De qué clases se compone?
- ¿Qué papeles juegan esas clases?
- ¿De qué forma se relacionan los elementos del patrón?
main.py: Ejemplo conceptual
from __future__ import annotations from abc import ABC, abstractmethod class Command(ABC): """ The Command interface declares a method for executing a command. """ @abstractmethod def execute(self) -> None: pass class SimpleCommand(Command): """ Some commands can implement simple operations on their own. """ def __init__(self, payload: str) -> None: self._payload = payload def execute(self) -> None: print(f"SimpleCommand: See, I can do simple things like printing" f"({self._payload})") class ComplexCommand(Command): """ However, some commands can delegate more complex operations to other objects, called "receivers." """ def __init__(self, receiver: Receiver, a: str, b: str) -> None: """ Complex commands can accept one or several receiver objects along with any context data via the constructor. """ self._receiver = receiver self._a = a self._b = b def execute(self) -> None: """ Commands can delegate to any methods of a receiver. """ print("ComplexCommand: Complex stuff should be done by a receiver object", end="") self._receiver.do_something(self._a) self._receiver.do_something_else(self._b) class Receiver: """ The Receiver classes contain some important business logic. They know how to perform all kinds of operations, associated with carrying out a request. In fact, any class may serve as a Receiver. """ def do_something(self, a: str) -> None: print(f"\nReceiver: Working on ({a}.)", end="") def do_something_else(self, b: str) -> None: print(f"\nReceiver: Also working on ({b}.)", end="") class Invoker: """ The Invoker is associated with one or several commands. It sends a request to the command. """ _on_start = None _on_finish = None """ Initialize commands. """ def set_on_start(self, command: Command): self._on_start = command def set_on_finish(self, command: Command): self._on_finish = command def do_something_important(self) -> None: """ The Invoker does not depend on concrete command or receiver classes. The Invoker passes a request to a receiver indirectly, by executing a command. """ print("Invoker: Does anybody want something done before I begin?") if isinstance(self._on_start, Command): self._on_start.execute() print("Invoker: ...doing something really important...") print("Invoker: Does anybody want something done after I finish?") if isinstance(self._on_finish, Command): self._on_finish.execute() if __name__ == "__main__": """ The client code can parameterize an invoker with any commands. """ invoker = Invoker() invoker.set_on_start(SimpleCommand("Say Hi!")) receiver = Receiver() invoker.set_on_finish(ComplexCommand( receiver, "Send email", "Save report")) invoker.do_something_important()
Output.txt: Resultado de la ejecución
Invoker: Does anybody want something done before I begin? SimpleCommand: See, I can do simple things like printing (Say Hi!) Invoker: ...doing something really important... Invoker: Does anybody want something done after I finish? ComplexCommand: Complex stuff should be done by a receiver object Receiver: Working on (Send email.) Receiver: Also working on (Save report.)