Singleton in Swift
Singleton is a creational design pattern, which ensures that only one object of its kind exists and provides a single point of access to it for any other code.
Singleton has almost the same pros and cons as global variables. Although they’re super-handy, they break the modularity of your code.
You can’t just use a class that depends on a Singleton in some other context, without carrying over the Singleton to the other context. Most of the time, this limitation comes up during the creation of unit tests.
Complexity:
Popularity:
Usage examples: A lot of developers consider the Singleton pattern an antipattern. That’s why its usage is on the decline in Swift code.
Identification: Singleton can be recognized by a static creation method, which returns the same cached object.
Conceptual Example
This example illustrates the structure of the Singleton design pattern and focuses on the following questions:
- What classes does it consist of?
- What roles do these classes play?
- In what way the elements of the pattern are related?
After learning about the pattern’s structure it’ll be easier for you to grasp the following example, based on a real-world Swift use case.
Example.swift: Conceptual example
import XCTest /// The Singleton class defines the `shared` field that lets clients access the /// unique singleton instance. class Singleton { /// The static field that controls the access to the singleton instance. /// /// This implementation let you extend the Singleton class while keeping /// just one instance of each subclass around. static var shared: Singleton = { let instance = Singleton() // ... configure the instance // ... return instance }() /// The Singleton's initializer should always be private to prevent direct /// construction calls with the `new` operator. private init() {} /// Finally, any singleton should define some business logic, which can be /// executed on its instance. func someBusinessLogic() -> String { // ... return "Result of the 'someBusinessLogic' call" } } /// Singletons should not be cloneable. extension Singleton: NSCopying { func copy(with zone: NSZone? = nil) -> Any { return self } } /// The client code. class Client { // ... static func someClientCode() { let instance1 = Singleton.shared let instance2 = Singleton.shared if (instance1 === instance2) { print("Singleton works, both variables contain the same instance.") } else { print("Singleton failed, variables contain different instances.") } } // ... } /// Let's see how it all works together. class SingletonConceptual: XCTestCase { func testSingletonConceptual() { Client.someClientCode() } } Output.txt: Execution result
Singleton works, both variables contain the same instance. Real World Example
Example.swift: Real world example
import XCTest /// Singleton Design Pattern /// /// Intent: Ensure that class has a single instance, and provide a global point /// of access to it. class SingletonRealWorld: XCTestCase { func testSingletonRealWorld() { /// There are two view controllers. /// /// MessagesListVC displays a list of last messages from a user's chats. /// ChatVC displays a chat with a friend. /// /// FriendsChatService fetches messages from a server and provides all /// subscribers (view controllers in our example) with new and removed /// messages. /// /// FriendsChatService is used by both view controllers. It can be /// implemented as an instance of a class as well as a global variable. /// /// In this example, it is important to have only one instance that /// performs resource-intensive work. let listVC = MessagesListVC() let chatVC = ChatVC() listVC.startReceiveMessages() chatVC.startReceiveMessages() /// ... add view controllers to the navigation stack ... } } class BaseVC: UIViewController, MessageSubscriber { func accept(new messages: [Message]) { /// Handles new messages in the base class } func accept(removed messages: [Message]) { /// Hanldes removed messages in the base class } func startReceiveMessages() { /// The singleton can be injected as a dependency. However, from an /// informational perspective, this example calls FriendsChatService /// directly to illustrate the intent of the pattern, which is: "...to /// provide the global point of access to the instance..." FriendsChatService.shared.add(subscriber: self) } } class MessagesListVC: BaseVC { override func accept(new messages: [Message]) { print("MessagesListVC accepted 'new messages'") /// Handles new messages in the child class } override func accept(removed messages: [Message]) { print("MessagesListVC accepted 'removed messages'") /// Handles removed messages in the child class } override func startReceiveMessages() { print("MessagesListVC starts receive messages") super.startReceiveMessages() } } class ChatVC: BaseVC { override func accept(new messages: [Message]) { print("ChatVC accepted 'new messages'") /// Handles new messages in the child class } override func accept(removed messages: [Message]) { print("ChatVC accepted 'removed messages'") /// Handles removed messages in the child class } override func startReceiveMessages() { print("ChatVC starts receive messages") super.startReceiveMessages() } } /// Protocol for call-back events protocol MessageSubscriber { func accept(new messages: [Message]) func accept(removed messages: [Message]) } /// Protocol for communication with a message service protocol MessageService { func add(subscriber: MessageSubscriber) } /// Message domain model struct Message { let id: Int let text: String } class FriendsChatService: MessageService { static let shared = FriendsChatService() private var subscribers = [MessageSubscriber]() func add(subscriber: MessageSubscriber) { /// In this example, fetching starts again by adding a new subscriber subscribers.append(subscriber) /// Please note, the first subscriber will receive messages again when /// the second subscriber is added startFetching() } func startFetching() { /// Set up the network stack, establish a connection... /// ...and retrieve data from a server let newMessages = [Message(id: 0, text: "Text0"), Message(id: 5, text: "Text5"), Message(id: 10, text: "Text10")] let removedMessages = [Message(id: 1, text: "Text0")] /// Send updated data to subscribers receivedNew(messages: newMessages) receivedRemoved(messages: removedMessages) } } private extension FriendsChatService { func receivedNew(messages: [Message]) { subscribers.forEach { item in item.accept(new: messages) } } func receivedRemoved(messages: [Message]) { subscribers.forEach { item in item.accept(removed: messages) } } } Output.txt: Execution result
MessagesListVC starts receive messages MessagesListVC accepted 'new messages' MessagesListVC accepted 'removed messages' ======== At this point, the second subscriber is added ====== ChatVC starts receive messages MessagesListVC accepted 'new messages' ChatVC accepted 'new messages' MessagesListVC accepted 'removed messages' ChatVC accepted 'removed messages'