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In addition to the blog post, here are the other things we've published today:

Code: https://github.com/facebook/openzl

Documentation: https://openzl.org/

White Paper: https://arxiv.org/abs/2510.03203



Congrats on the release. I was wondering what the zstd team is up to lately.

You mentioned something about grid structured data being in the plans - can you give more details?

Have you done experiments with compressing BCn GPU texture formats? They have a peculiar branched structure, with multiple sub formats packed tightly in bitfields of 64- or 128-bit blocks; due to the requirement of fixed ratio and random access by the GPU they still leave some potential compression on the table.


We'll put those links in the toptext above.



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