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I had the same reaction but the weird thing is: it looked ok in FireFox..?


Not OK on mobile Firefox: displacement maps do not apply, so there's no actual refraction, the liquid feeling; there's only the specular effect at the edges. Try opening it in a Chromium-based browser and compare.


Yeah, curious. The mentioned backdrop-filter seems to be supported everywhere

https://caniuse.com/?search=backdrop-filter


backdrop-filter is supported by all major browsers, but specifically using SVG filters, which are more powerful and is out-of-spec, is only supported in Chromium-based browsers.


Not sure if this is relevant, but while moving the slider around, in chromium i see 40% gpu utilisation, while in firefox less than 20% (macbook m3 pro). I do not observe any noticeable difference otherwise in terms of quality.

PS Neat website and explanations, but talking about the liquid glass as a design principle in general, I would rather ui elements in a random website not use that much of gpu for not great reasons but maybe that's my problem of not thinking different.


> which are more powerful and is out-of-spec

These are in the specification here: https://drafts.fxtf.org/filter-effects-1/#typedef-filter-url

And used by backdrop-filter here: https://drafts.fxtf.org/filter-effects-2/#BackdropFilterProp...


The backdrop-filter thingy most definitely does not work in Firefox. Everything above does.

It works on Chromium-based browsers but it does not look great, probably needs some filtering.


Try on chromium based browser - it's much better.




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