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Rendering Engine Support Both Opengl460 And Directx11 Backend

Features

  • OpenGL4.6 && Directx11 rendering backend
  • GlTF, Fbx, Obj model files
  • Skeleton animation
  • Coroutine based multi-threading
  • Deferred rendering path
  • Variance shadow maps
  • Post processing
  • Horizon Based Ambient Occlusion
  • Bloom
  • Image based lighting
  • ImGUI
  • Material runtime editing
  • PBR Material:
    • KHR_lights_punctual
    • KHR_materials_clearcoat
    • KHR_materials_emissive_strength
    • KHR_materials_pbrSpecularGlossiness
    • KHR_materials_sheen
    • KHR_materials_transmission

Screenshots

ShadowMap HBAO Bloom ImGUI

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Rendering Engine Support Both Opengl4.6 And Directx11 Backend

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