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continuous

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opengl: use compatibility profile The GLSL shaders are written in GLSL 1.10 even though the OpenGL standard is set to OpenGL ES 3.2 Core. Many platforms allow this but some platforms don't. For standards compliance, it's probably a good idea in the future to upgrade the shaders to 3.2, but for now we'll use 3.2 Compatibility which will allow the GLSL 1.10 shaders to compile.

0.1.2

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Merge pull request olive-editor#1116 from eszlari/patch-9 0.1.x / cmake: add ts/olive_uk.ts

0.1.1

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Merge branch '0.1.x' of https://github.com/olive-editor/olive into 0.1.x 

0.1.0

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Merge pull request olive-editor#759 from eszlari/cmake-doxy cmake: add doxygen

20181223

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changed month version 

20181130

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removed unnecessary qimage from texteffect