Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread
- Updated
Dec 30, 2024 - C
Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread
Bomber 2.0 is a game set up in a war scene where you are the pilot of a deadly fighter plane equipped with lethal weapons of complete mass destruction.
my test in unity
Quick little game that I made where you play as a spaceship protecting the earth from oncoming asteroids
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