Artificial Intelligence for the game Go-Moku using the Minimax Algorithm with Alpha-Beta Pruning
-  Updated 
Mar 10, 2023  - Java
 
Artificial Intelligence for the game Go-Moku using the Minimax Algorithm with Alpha-Beta Pruning
A fully recursive algorithm to solve eight queens' problem
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Projeto desenvolvido na disciplina de Linguagem de Programação II (LP2). O objetivo é implementar o clássico jogo da forca, aplicando conceitos de programação orientada a objetos e boas práticas de desenvolvimento em Java.
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Utility to search, modify, and/or extract contents from potentially recursive archived messes
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Tower Of Hanoi Demonstration WIth Java and Custom Stack Implementation For Pegs
Weighted Interval Scheduling, the classic Dynamic Programming problem implemented in Java
A simple parser + interpreter based on the book "crafting interpreters"
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