Particle accelleration with OpenGL 4.3, using the compute shader to calculate particle movement on graphics hardware.
- Updated
Mar 6, 2016 - C
Particle accelleration with OpenGL 4.3, using the compute shader to calculate particle movement on graphics hardware.
This is a simulation of Chute in 2D.
Greatly improved version of slime-mold, written in C using OpenGL
A simple particle code to study the dynamics of dark matter
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