This repository contains the final project for the CS 330 course, where I developed a 3D scene using OpenGL. The project showcases 3D modeling, textures, lighting, and interactive camera controls. The experience enhanced my skills in computational graphics and iterative development, offering insights for future educational and professional goals.
opengl texture-mapping modular-design 3d-modeling shader-programming iterative-development lighting-techniques
- Updated
Jun 23, 2024 - C++