Suckless PD 3D software rasterizer
- Updated
Jun 6, 2024 - C
Suckless PD 3D software rasterizer
Graphics engine for rendering 3D wireframe on monochromatic displays and TFT LCDs without any dependency required for Arduino platform.
Efficient, no-configuration, macro-based triangle drawing with 3d, .obj, and .ppm extensions
🐇 CPU-based raytracer built in C++ for Graphics Programming 1 (Howest DAE, 2023). Implements ray–object intersections, shading, reflections, and Physically Based Rendering (PBR) to simulate realistic lighting — the foundation for later rasterization and GPU rendering projects.
OpengGL engine for testing purposes
Add a description, image, and links to the 3d-renderer topic page so that developers can more easily learn about it.
To associate your repository with the 3d-renderer topic, visit your repo's landing page and select "manage topics."