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@Jummit
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@Jummit Jummit commented Apr 28, 2019

Super simple but super powerful! Has a sequence and a data mode.
image

@swarnimarun
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Really nice idea.

Uhm... I seriously feel like it should be similar to Blender's reroute point.

Will add it into the Godot Visual Script module once I have some free time. (After my exams)

Until then just check the line note I have left, after that I will merge it. 😊

@Jummit Jummit force-pushed the add-reroute-node branch from f647367 to 771ca09 Compare April 29, 2019 08:24
@swarnimarun swarnimarun merged commit 07f10c2 into swarnimarun:master Apr 29, 2019
@Jummit Jummit deleted the add-reroute-node branch April 29, 2019 10:06
@fire
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fire commented Apr 29, 2019

This is being worked on here.

godotengine/godot#28443 (comment)

The approach is that a reroute node is a minimized node changed into a point.

@fire
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fire commented Apr 29, 2019

The idea is that the reroute node is three things:

godotengine/godot#22869

  1. Creating the reroute node
  2. Minimizing it so it's a point
  3. Adding a click on spline and delete from spline.
@Chaosus
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Chaosus commented Apr 29, 2019

@Jummit This can be more compact if you've added new functionality to GraphNode but nevermind. Can you do the same for Visual Shaders ?

@swarnimarun
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@Chaosus I don't remember there being a way to add custom nodes to Visual Shader Editor so I am gonna say No.

@swarnimarun
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Will have to directly edit the GraphNode code to add a way to achieve this.

@Chaosus
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Chaosus commented Apr 29, 2019

Nvm, I didnt take attention that it's not a Godot repo :) sorry

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