A professional, well-documented Tetris game built with Python and Pygame - Perfect for learning game development, understanding code architecture, and educational purposes.
- Overview
- Features
- Screenshots
- Installation
- How to Play
- Project Structure
- Educational Value
- Code Documentation
- Contributing
- License
- SEO Keywords
This is a complete, production-ready Tetris game implementation in Python using the Pygame library. Designed with clean code architecture, comprehensive documentation, and educational purposes in mind, this project serves as an excellent resource for:
- ๐ Students learning Python game development
- ๐จโ๐ป Developers studying game architecture patterns
- ๐ Educators teaching programming concepts
- ๐ฎ Game enthusiasts exploring classic game mechanics
Unlike basic Tetris implementations, this project features:
- โจ Modular architecture with separation of concerns
- ๐ Extensive inline documentation explaining every concept
- ๐จ Professional UI/UX with multiple game screens
- ๐ Complete game features including scoring, levels, and high scores
- ๐ง Easily extendable codebase for adding new features
- ๐ Educational documentation explaining game development concepts
- 7 Classic Tetromino Shapes (I, O, T, Z, S, L, J blocks)
- Smooth Piece Rotation with wall-kick implementation
- Ghost Piece Preview showing landing position
- Next Piece Display for strategic planning
- Hard Drop & Soft Drop for advanced gameplay
- Progressive Difficulty with increasing speed levels
- Scoring System with combo multipliers
- Single line: 100 points
- Double lines: 250 points
- Triple lines: 500 points
- Tetris (4 lines): 1000 points
- Level Progression (speed increases every 10 lines)
- High Score Tracking
- Lines Cleared Counter
- Player Name System
- Welcome Screen with game introduction
- Player Login Screen for personalized experience
- Game Header displaying score, level, and player info
- Sidebar with next piece preview and controls guide
- Pause Menu (press P to pause/unpause)
- Game Over Screen with restart option
- Professional Color Scheme optimized for visibility
- Object-Oriented Design with clean class structure
- Modular Code Architecture for easy maintenance
- Configuration Management with centralized settings
- Grid-Based Collision Detection
- Event-Driven Input Handling
- FPS-Limited Game Loop for consistent performance
- Comprehensive Error Handling
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ โ TETRIS GAME โ โ Player: YourName Level: 5 โ โ Score: 2500 High: 5000 โ โโโโโโโโโโโโฌโโโโโโโโโโโโโโโโโโโโโค โ โ NEXT: โ โ โโ โ โโโโ โ โ โโโโ โ โโโโ โ โ โโ โ โโโโ โ โ โ โ โ โ โโ โ CONTROLS: โ โ โ โ โ โ/โ : Move โ โ โ โ โ โ : Soft Drop โ โ โโโโโ โ โ : Rotate โ โ โ SPACE: Hard Drop โ โ โ P : Pause โ โโโโโโโโโโโโดโโโโโโโโโโโโโโโโโโโโโ - Python 3.7 or higher
- pip (Python package installer)
-
Clone the repository
git clone https://github.com/sultanofficial717/Python-Tetris-Game-.git cd Python-Tetris-Game- -
Create a virtual environment (recommended)
# On Windows python -m venv .venv .venv\Scripts\activate # On macOS/Linux python3 -m venv .venv source .venv/bin/activate
-
Install dependencies
pip install -r requirements.txt
Or install Pygame directly:
pip install pygame
-
Run the game
python main.py
If you just want to try it quickly:
pip install pygame python main.pyArrange falling tetromino blocks to create complete horizontal lines, which will then disappear. The game ends when blocks stack to the top of the playing field.
| Key | Action |
|---|---|
โ | Move piece left |
โ | Move piece right |
โ | Soft drop (move down faster) |
โ | Rotate piece clockwise |
SPACE | Hard drop (instant drop to bottom) |
P | Pause/Unpause game |
ESC | Quit to main menu |
- Plan Ahead - Use the next piece preview to strategize
- Create Tetrises - Clearing 4 lines at once gives maximum points
- Use Ghost Piece - The outline shows where your piece will land
- Speed Up - Use soft drop for bonus points
- Hard Drop - Use space bar for instant placement and 2x points
- 1 Line = 100 points
- 2 Lines = 250 points (2.5x multiplier)
- 3 Lines = 500 points (5x multiplier)
- 4 Lines (Tetris!) = 1000 points (10x multiplier)
- Soft Drop = 1 point per cell
- Hard Drop = 2 points per cell
Python-Tetris-Game-/ โ โโโ main.py # Entry point - simplified launcher โโโ requirements.txt # Python dependencies โโโ setup.py # Package installation script โโโ README.md # This file โโโ LICENSE # MIT License โโโ CONTRIBUTING.md # Contribution guidelines โโโ .gitignore # Git ignore rules โ โโโ src/ # Source code modules โ โโโ __init__.py # Package initialization โ โโโ config.py # Game configuration and constants โ โโโ tetromino.py # Tetromino class (game pieces) โ โโโ grid.py # Grid management and collision detection โ โโโ game.py # Main game logic and loop โ โโโ ui.py # User interface rendering โ โโโ docs/ # Documentation โ โโโ GAME_MECHANICS.md # Detailed game mechanics explanation โ โโโ CODE_STRUCTURE.md # Architecture and design patterns โ โโโ TUTORIAL.md # Step-by-step development guide โ โโโ API_REFERENCE.md # Code API documentation โ โโโ assets/ # Game assets (future: sounds, images) โ โโโ README.md # Asset documentation โ โโโ tests/ # Unit tests (future implementation) โโโ __init__.py โโโ test_tetromino.py โโโ test_grid.py โโโ test_game.py This project is designed as a comprehensive learning resource for:
- Object-Oriented Programming (OOP)
- Class inheritance and composition
- Module organization
- List comprehensions
- Type hints and documentation
- Game loop architecture
- Frame rate control
- Input handling
- Collision detection
- State management
- Rendering pipeline
- Display management
- Event handling
- Drawing primitives
- Font rendering
- Clock and timing
- Surface manipulation
- Code organization and modularity
- Configuration management
- Documentation standards
- Version control (Git)
- Code reusability
- Design patterns
- Matrix rotation (for piece rotation)
- Grid-based collision detection
- Row clearing algorithm
- Scoring systems
- Level progression
All code is extensively documented with:
- Module docstrings explaining file purpose
- Class docstrings describing class responsibilities
- Method docstrings detailing parameters and return values
- Inline comments explaining complex logic
- Educational notes teaching concepts
Example from tetromino.py:
def rotate_clockwise(self): """ Rotate the tetromino 90 degrees clockwise. Algorithm: Transpose the matrix then reverse each row Example: [1, 0] [1, 1] [1, 1] -> [0, 1] This is a common matrix rotation technique used in games. """ transposed = list(zip(*self.shape[::-1])) self.shape = [list(row) for row in transposed]Contributions are welcome! This is an educational project, so please maintain the documentation standards.
See CONTRIBUTING.md for guidelines on:
- Code style
- Documentation requirements
- Pull request process
- Feature suggestions
- Add sound effects and music
- Implement hold piece feature
- Add difficulty modes
- Create custom themes
- Add multiplayer support
- Implement replay system
- Add unit tests
- Create additional documentation
This project is licensed under the MIT License - see the LICENSE file for details.
You are free to:
- โ Use this code for learning
- โ Modify and extend the code
- โ Use in personal or commercial projects
- โ Share and distribute
Primary Keywords:
- Python Tetris game
- Pygame Tetris tutorial
- Python game development
- Tetris implementation Python
- Learn Python with games
- Python Pygame project
- Tetris source code Python
Secondary Keywords:
- Python gaming tutorial
- Object-oriented game development
- Python educational project
- Pygame game example
- Classic game Python implementation
- Python coding project
- Game development for beginners
- Python Tetris complete code
- Professional Python game
- Python game architecture
Educational Keywords:
- Learn game development Python
- Python programming tutorial
- Pygame tutorial complete
- Python OOP example
- Game loop Python
- Collision detection Python
- Matrix rotation algorithm
- Python project for students
- Complete Implementation - Not a half-finished tutorial
- Professional Standards - Real-world code quality
- Extensive Documentation - Understand every line
- Modular Design - Learn proper code organization
- Best Practices - Follow Python conventions
- Active Learning - Modify and extend the code
- Portfolio Ready - Showcase your skills
- Issues: GitHub Issues
- Discussions: GitHub Discussions
- Author: Sultan Official
- Repository: Python-Tetris-Game-
If you found this project helpful:
- โญ Star this repository
- ๐ด Fork and create your own version
- ๐ข Share with others learning Python
- ๐ Report bugs or suggest features
- ๐ Improve documentation
Happy Coding! ๐ฎ Learn by doing, master by understanding.
Made with โค๏ธ for the Python learning community