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@MikuMikuShaders @octoon @vinyl-project

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ray-cast/README.md

Hi there, I am a SDE.

🏢 Job:Graphics, engine, art.

🛠 Favorite languages:C++ and Hlsl.

💬 Good languages: C++、Hlsl、Glsl、Rust、TypeScript、nodejs、C#(Programming without any language limitations)

📫 Reach me via Email: 2221870259@qq.com

🎨 Side projects:Technical artistGraphics Engine

ReadmeStats-Image

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  1. ray-mmd ray-mmd Public

    🎨 The project is designed to create a physically-based rendering at mikumikudance.

    HLSL 1.8k 573

  2. AnimatorGo AnimatorGo Public

    🤸🏾‍♀️👗提倡以简单、易用,高质量的物理演算以及渲染质量和性能,为喜爱二次元动画的用户降低视频制作门槛

    C++ 502 65

  3. dotnetGame/MineCase dotnetGame/MineCase Public

    Minecraft server based on Orleans

    C# 807 88

  4. UnityVOXFileImport UnityVOXFileImport Public

    🌈 A tool to import a .vox file for Unity's GameObject and Prefab

    C# 166 25

  5. trianglepacker trianglepacker Public

    📄 Triangle packer for light map

    C++ 75 8

  6. RadeonProRender-Baikal RadeonProRender-Baikal Public

    Forked from GPUOpen-LibrariesAndSDKs/RadeonProRender-Baikal

    C++