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@BMaxV BMaxV commented Feb 26, 2024

https://discord.com/channels/524691714909274162/1057767450843824198/1211462257725145150

12:54 AM]Simulan: # get mouse data mouse_watch = base.mouseWatcherNode if mouse_watch.has_mouse(): pointer = base.win.get_pointer(0) mouseX = pointer.get_x() mouseY = pointer.get_y() ...is how I've been doing it for FPS [12:57 AM]rdb: Er, you're mixing interfaces [12:58 AM]rdb: Instead of checking has_mouse(), check pointer.in_window [12:58 AM]rdb: Your code may occasionally behave erratically in some edge cases [12:59 AM]Simulan: Hmm okay I'll check it out later [1:07 AM]Simulan: So I suppose that should be: # get mouse data pointer = base.win.get_pointer(0) if pointer.in_window: mouseX = pointer.get_x() mouseY = pointer.get_y() 
y = base.mouseWatcherNode.getMouseY()
pointer = base.win.get_pointer(0)
if pointer.in_window:
mouseX = pointer.get_x()
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bad indent, needs another space on this line

Let's encourage pointer.x and pointer.y instead

Variable names should be all-lower-caps, so use mouse_x and mouse_y (or just x and y as in the original)

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