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9 changes: 8 additions & 1 deletion Core/Game/Abilities/Essential/Move/Move.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,11 @@
using UnityEngine;
//=======================================================================
// Copyright (c) 2015 John Pan
// Distributed under the MIT License.
// (See accompanying file LICENSE or copy at
// http://opensource.org/licenses/MIT)
//=======================================================================

using UnityEngine;
using System.Collections;
using Lockstep;

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9 changes: 8 additions & 1 deletion Core/Game/Managers/LockstepManager.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,11 @@
using UnityEngine;
//=======================================================================
// Copyright (c) 2015 John Pan
// Distributed under the MIT License.
// (See accompanying file LICENSE or copy at
// http://opensource.org/licenses/MIT)
//=======================================================================

using UnityEngine;
using System.Collections;
using System.Collections.Generic;

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9 changes: 8 additions & 1 deletion Core/Simulation/Grid/GridManager.cs
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@@ -1,4 +1,11 @@
using UnityEngine;
//=======================================================================
// Copyright (c) 2015 John Pan
// Distributed under the MIT License.
// (See accompanying file LICENSE or copy at
// http://opensource.org/licenses/MIT)
//=======================================================================

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Lockstep
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9 changes: 8 additions & 1 deletion Core/Simulation/Grid/GridNode.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,11 @@
using UnityEngine;
//=======================================================================
// Copyright (c) 2015 John Pan
// Distributed under the MIT License.
// (See accompanying file LICENSE or copy at
// http://opensource.org/licenses/MIT)
//=======================================================================

using UnityEngine;
using System.Collections;
using System;

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9 changes: 8 additions & 1 deletion Core/Simulation/Grid/Utility/GridHeap.cs
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@@ -1,4 +1,11 @@
using UnityEngine;
//=======================================================================
// Copyright (c) 2015 John Pan
// Distributed under the MIT License.
// (See accompanying file LICENSE or copy at
// http://opensource.org/licenses/MIT)
//=======================================================================

using UnityEngine;
using System.Collections;
using System;

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16 changes: 11 additions & 5 deletions Core/Simulation/Pathfinding/Pathfinder.cs
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@@ -1,8 +1,14 @@
/*
Resources:
Bresenham's Algorithm Implementation: ericw. (Source: http://ericw.ca/notes/bresenhams-line-algorithm-in-csharp.html)
AStar Algorithm Template: Sebastian Lague (Source: https://www.youtube.com/watch?v=-L-WgKMFuhE)
*/
//=======================================================================
// Copyright (c) 2015 John Pan
// Distributed under the MIT License.
// (See accompanying file LICENSE or copy at
// http://opensource.org/licenses/MIT)
//=======================================================================

//Resources:
//Bresenham's Algorithm Implementation: ericw. (Source: http://ericw.ca/notes/bresenhams-line-algorithm-in-csharp.html)
//AStar Algorithm Template: Sebastian Lague (Source: https://www.youtube.com/watch?v=-L-WgKMFuhE)

using UnityEngine;
using System;
using System.Collections;
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9 changes: 8 additions & 1 deletion Core/Simulation/Physics/Core/CollisionPair.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,11 @@
using UnityEngine;
//=======================================================================
// Copyright (c) 2015 John Pan
// Distributed under the MIT License.
// (See accompanying file LICENSE or copy at
// http://opensource.org/licenses/MIT)
//=======================================================================

using UnityEngine;
using System.Collections;

namespace Lockstep
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9 changes: 8 additions & 1 deletion Core/Simulation/Physics/Core/LSBody.cs
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@@ -1,4 +1,11 @@
using UnityEngine;
//=======================================================================
// Copyright (c) 2015 John Pan
// Distributed under the MIT License.
// (See accompanying file LICENSE or copy at
// http://opensource.org/licenses/MIT)
//=======================================================================

using UnityEngine;
using System.Collections;

#if UNITY_EDITOR
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9 changes: 8 additions & 1 deletion Core/Simulation/Physics/Core/Partition.cs
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@@ -1,4 +1,11 @@
using UnityEngine;
//=======================================================================
// Copyright (c) 2015 John Pan
// Distributed under the MIT License.
// (See accompanying file LICENSE or copy at
// http://opensource.org/licenses/MIT)
//=======================================================================

using UnityEngine;
using System.Collections;
using System.Collections.Generic;

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9 changes: 8 additions & 1 deletion Core/Simulation/Physics/Core/PhysicsManager.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,11 @@
using UnityEngine;
//=======================================================================
// Copyright (c) 2015 John Pan
// Distributed under the MIT License.
// (See accompanying file LICENSE or copy at
// http://opensource.org/licenses/MIT)
//=======================================================================

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Timers;
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9 changes: 8 additions & 1 deletion Core/Utility/FastList.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,11 @@
using System.Collections;
//=======================================================================
// Copyright (c) 2015 John Pan
// Distributed under the MIT License.
// (See accompanying file LICENSE or copy at
// http://opensource.org/licenses/MIT)
//=======================================================================

using System.Collections;
using System;

namespace Lockstep
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9 changes: 8 additions & 1 deletion Example/TestManager.cs
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@@ -1,4 +1,11 @@
using UnityEngine;
//=======================================================================
// Copyright (c) 2015 John Pan
// Distributed under the MIT License.
// (See accompanying file LICENSE or copy at
// http://opensource.org/licenses/MIT)
//=======================================================================

using UnityEngine;
using System.Collections;
using Lockstep;

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2 changes: 1 addition & 1 deletion LICENSE
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@@ -1,6 +1,6 @@
The MIT License (MIT)

Copyright (c) 2015 Inkhorn Games and John Pan
Copyright (c) 2015 John Pan

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -35,7 +35,7 @@ License
--------
The MIT License (MIT)

Copyright (c) 2015 Inkhorn Games and John Pan
Copyright (c) 2015 John Pan

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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