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template<int N> int VectorLength(vector<float, N>) { return N; } export int Test1(vector<float, 254> Input) { return VectorLength(mul(Input, 1)); // ret i32 254 } export int Test2(vector<float, 255> Input) { return VectorLength(mul(Input, 1)); // EXPECTED: ret i32 255 // ACTUAL : ret i32 1 }Steps to Reproduce
Compile the above shader with -Tlib_6_9 to see the repro.
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