Improve memory efficiency and speed of gltf importer #2553
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The GLTF importer does a lot of memory copying of byte arrays in the heap, which makes it slow and often cause of OOMs on Android with big models, due to the limited heap space.
This PR switches to direct buffers to get around that limitation. It also uses buffer views where possible to slice and convert data instead of copying it around.
There is also some refactoring in the way streams are used, see comments for more details.
This is tested with the bistro scene used here: #2137
The loading time in my machine is: