A simple, easy to use, strongly-typed wrapper around .NET named pipes.
Available as a NuGet package.
- Create named pipe servers that can handle multiple client connections simultaneously.
- Send strongly-typed messages between clients and servers: any serializable .NET object can be sent over a pipe and will be automatically serialized/deserialized, including cyclical references and complex object graphs.
- Messages are sent and received asynchronously on a separate background thread and marshalled back to the calling thread (typically the UI).
- Supports large messages - up to 300 MiB.
Requires .NET 4.0 full.
Message:
(Class must have a [Serializable]
attribute)
[Serializable] class SomeClass { public int Id; public string Text; }
Server:
var server = new NamedPipeServer<SomeClass>("MyServerPipe"); server.ClientConnected += delegate(NamedPipeConnection<SomeClass> conn) { Console.WriteLine("Client {0} is now connected!", conn.Id); conn.PushMessage(new SomeClass { Text: "Welcome!" }); }; server.ClientMessage += delegate(NamedPipeConnection<SomeClass> conn, SomeClass message) { Console.WriteLine("Client {0} says: {1}", conn.Id, message.Text); }; // Start up the server asynchronously and begin listening for connections. // This method will return immediately while the server runs in a separate background thread. server.Start(); // ...
Client:
var client = new NamedPipeClient<SomeClass>("MyServerPipe"); client.ServerMessage += delegate(NamedPipeConnection<SomeClass> conn, SomeClass message) { Console.WriteLine("Server says: {0}", message.Text); }; // Start up the client asynchronously and connect to the specified server pipe. // This method will return immediately while the client runs in a separate background thread. client.Start(); // ...
Named Pipe Wrapper for .NET is licensed under the MIT license.