CMake: Fix unknown architecture and simplify OSX_ARCHITECTURES #1708
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It was brought to my attention that @Naros was getting builds with the architecture name tag set to
unknownThis is cosmetic and doesnt effect the build, but did expose an underlying problem with how I was treating the
CMAKE_SYSTEM_PROCESSORflag, and how I was generating theOUTPUT_NAMEIt also made me re-examine how I was treating the
OSX_ARCHITECTURES, in light of the recentMSVC_RUNTIME_LIBRARIES#1701 discussionChanges:
GODOT_ARCHoption, it's managed by the toolchain files, or build vars.godot_arch_maptogodot_arch_nameto better describe its usegodot_arch_nameinternal lists${CMAKE_SYSTEM_PROCESSOR}when architecture is unknown instead ofunknownOSX_ARCHITECTURES, anduniversaland provide links to documentation on how to useOSX_ARCHITEXTURESin thecmake/macos.cmakeheaderThis simplifies the case for MacOS, iOS, and makes the resulting naming more predictable