Skip to content

Conversation

@Faless
Copy link
Contributor

@Faless Faless commented Jun 18, 2024

GitHub actions no longer allow macos-11 runners.

See https://github.com/godotengine/godot-cpp/actions/runs/9551620476

@Faless Faless added bug This has been identified as a bug topic:buildsystem Related to the buildsystem or CI setup labels Jun 18, 2024
@Faless Faless requested a review from a team as a code owner June 18, 2024 13:39
@dsnopek
Copy link
Collaborator

dsnopek commented Jun 18, 2024

Thanks!

However, looking at Godot's CI, it's using macos-latest. Is there a reason we shouldn't do the same in godot-cpp?

@adamscott
Copy link
Member

Is there a reason we shouldn't do the same in godot-cpp?

I don't think so, I suggest that this PR sets the builder to macos-latest.

@Faless
Copy link
Contributor Author

Faless commented Jun 18, 2024

However, looking at Godot's CI, it's using macos-latest. Is there a reason we shouldn't do the same in godot-cpp?

Updated to use macos-latest

GitHub actions no longer allow `macos-11` runners
@Faless Faless changed the title [CI] Update macOS workers to macos-12 [CI] Update macOS workers to macos-latest Jun 18, 2024
Copy link
Collaborator

@dsnopek dsnopek left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Thanks!

@dsnopek
Copy link
Collaborator

dsnopek commented Jul 17, 2024

Cherry-picked for 4.2 in PR #1527

@dsnopek
Copy link
Collaborator

dsnopek commented Jul 17, 2024

Cherry-picked for 4.1 in PR #1529

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

bug This has been identified as a bug cherrypick:4.0 topic:buildsystem Related to the buildsystem or CI setup

3 participants