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This pull request adds distance_to and distance_squared_to methods for Vector2i, Vector3i and Vector4i, so that godot-cpp may remain in parity with GDScript.

@Chubercik Chubercik requested a review from a team as a code owner January 3, 2024 02:01
@dsnopek dsnopek added waiting for Godot PRs that can't be merged until an engine PR is merged first enhancement This is an enhancement on the current functionality labels Jan 3, 2024
@dsnopek dsnopek added this to the 4.x milestone Jan 3, 2024
@AThousandShips AThousandShips removed the waiting for Godot PRs that can't be merged until an engine PR is merged first label Jan 3, 2024
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Code looks good, and parity is great! Thank you 🎉

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Thanks! Looks good to me too :-)

@dsnopek dsnopek merged commit dd62b96 into godotengine:master Jan 4, 2024
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dsnopek commented Jan 4, 2024

Thanks! And congrats for your first merged Godot contribution 🎉

@Chubercik Chubercik deleted the vector_method_parity branch January 4, 2024 15:06
@akien-mga akien-mga modified the milestones: 4.x, 4.3 Jul 22, 2024
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enhancement This is an enhancement on the current functionality

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