[iOS] Fix building as static library or xcframework, add iOS config and xcframework build script to the test project. #1302
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new/deleteoperations to avoid conflicts with the equivalent engine symbols when static linking (on iOS both engine and extension can be static library).example.gdextensionconfig and build script for iOS.xcframework(device + simulator) build.example.gdextension.Bugsquad edit: Depends on godotengine/godot#84493