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@dsnopek dsnopek commented Sep 20, 2023

This allows godot-cpp to continue working after merging Godot PR godotengine/godot#80671

godot-cpp doesn't actually need the feature added in that PR; it's for languages that don't have a way to automatically generate new functions with C linkage, whereas C++ can do that just fine. But since that PR adds two new fields to the GDExtensionClassCreationInfo2 struct, so we need to set them to nullptr in order to keep working with Godot master.

@dsnopek dsnopek added the bug This has been identified as a bug label Sep 20, 2023
@dsnopek dsnopek added this to the 4.2 milestone Sep 20, 2023
@dsnopek dsnopek requested a review from a team as a code owner September 20, 2023 17:20
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dsnopek commented Sep 20, 2023

CI failed, but I think it's because a new artifact still hasn't been built on the Godot master branch with the changes we depend on. I'll re-run CI once that finishes.

Here's the Godot build: https://github.com/godotengine/godot/actions/runs/6251725462/

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Seems fine to me!

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dsnopek commented Sep 20, 2023

It's passing CI using the latest Godot artifacts!

@dsnopek dsnopek merged commit a963b8b into godotengine:master Sep 20, 2023
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