Load 'print_error_with_message' function #1243
   Merged  
   Add this suggestion to a batch that can be applied as a single commit. This suggestion is invalid because no changes were made to the code. Suggestions cannot be applied while the pull request is closed. Suggestions cannot be applied while viewing a subset of changes. Only one suggestion per line can be applied in a batch. Add this suggestion to a batch that can be applied as a single commit. Applying suggestions on deleted lines is not supported. You must change the existing code in this line in order to create a valid suggestion. Outdated suggestions cannot be applied. This suggestion has been applied or marked resolved. Suggestions cannot be applied from pending reviews. Suggestions cannot be applied on multi-line comments. Suggestions cannot be applied while the pull request is queued to merge. Suggestion cannot be applied right now. Please check back later.    
 
I made a dumb mistake in PR #1208 :-(
We do a thing when godot-cpp is initialized, where we load the
print_errorfunction first, so we can show errors if any of the other functions fail to load. This means we don't need to loadprint_errorlater with the rest of the functions, but instead of removing the load for that, I accidentally removed the load forprint_error_with_message, which means it was never getting loaded (and leading to a crash when triggering many of the error macros).This PR fixes that.