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Super Dash

coverage style: very good analysis License: MIT

Generated by the Very Good CLI ๐Ÿค–

A Very Good Platformer Game generated by Very Good CLI.


Play the game ๐ŸŽฎ

Play directly in your desktop browser, or download the application for Android and iOS.

Getting Started ๐Ÿš€

This project contains 3 flavors:

  • development
  • staging
  • production

To run the desired flavor either use the launch configuration in VSCode/Android Studio or use the following commands:

# Development $ flutter run --flavor development --target lib/main_dev.dart # Staging $ flutter run --flavor staging --target lib/main_tester.dart # Production $ flutter run --flavor production --target lib/main_prod.dart

*Super Dash works on iOS, Android, Web, and Windows.


Running Tests ๐Ÿงช

To run all unit and widget tests use the following command:

$ flutter test --coverage --test-randomize-ordering-seed random

To view the generated coverage report you can use lcov.

# Generate Coverage Report $ genhtml coverage/lcov.info -o coverage/ # Open Coverage Report $ open coverage/index.html

Working with Translations ๐ŸŒ

This project relies on flutter_localizations and follows the official internationalization guide for Flutter.

Adding Strings

  1. To add a new localizable string, open the app_en.arb file at lib/l10n/arb/app_en.arb.
{ "@@locale": "en", "counterAppBarTitle": "Counter", "@counterAppBarTitle": { "description": "Text shown in the AppBar of the Counter Page" } } 
  1. Then add a new key/value and description
{ "@@locale": "en", "counterAppBarTitle": "Counter", "@counterAppBarTitle": { "description": "Text shown in the AppBar of the Counter Page" }, "helloWorld": "Hello World", "@helloWorld": { "description": "Hello World Text" } } 
  1. Use the new string
import 'package:dash_run/l10n/l10n.dart'; @override Widget build(BuildContext context) { final l10n = context.l10n; return Text(l10n.helloWorld); }

Adding Supported Locales

Update the CFBundleLocalizations array in the Info.plist at ios/Runner/Info.plist to include the new locale.

 ... <key>CFBundleLocalizations</key>	<array>	<string>en</string>	<string>es</string>	</array> ...

Adding Translations

  1. For each supported locale, add a new ARB file in lib/l10n/arb.
โ”œโ”€โ”€ l10n โ”‚ โ”œโ”€โ”€ arb โ”‚ โ”‚ โ”œโ”€โ”€ app_en.arb โ”‚ โ”‚ โ””โ”€โ”€ app_es.arb 
  1. Add the translated strings to each .arb file:

app_en.arb

{ "@@locale": "en", "counterAppBarTitle": "Counter", "@counterAppBarTitle": { "description": "Text shown in the AppBar of the Counter Page" } } 

app_es.arb

{ "@@locale": "es", "counterAppBarTitle": "Contador", "@counterAppBarTitle": { "description": "Texto mostrado en la AppBar de la pรกgina del contador" } } 

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