Stars
A collection of open source c/c++ libraries for gamedev
A curated list of amazingly awesome LÖVE libraries, resources and shiny things.
BigWheels is a cross-platform, API agnostic framework to build graphics applications.
Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)
Utilities built on top of core module
Sample projects demonstrating the usage of Diligent Engine
A modern cross-platform low-level graphics library and rendering framework
A modern cross-platform low-level graphics API
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
A generic post-processing injector for games and video software.
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
Lightweight and modular C++11 graphics middleware for games and data visualization
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Powerful C++ game engine with a Vulkan renderer. Includes features like PBR, ray tracing, realtime global illumination, scripting and more
Lighthouse 2 framework for real-time ray tracing
A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Robert Bridson's website.
