Oyster is a new, lightweight programming language designed to be easy to learn in almost no time at all. It is similar to Scratch, but is text-based and is not designed for a 'game engine.' The main highlight of Oyster is that it has NO KEYWORDS. This means that everything is either a comment, function, class method, or value.
Oyster uses the .oys file extension. If you have a suggestion to change this or it is used somewhere else, open an issue.
Oyster is loosely based on JavaScript, and uses objects and arrays identically. However, it has a slightly different syntax.
Oyster's syntax looks something like this as of last update.
functionName('args') class.methodName('args') if( user.confirm(), () => { doSomething() }, () => { doSomethingElse() } ) --| This is a comment. Takes up exactly one full line and must start with the three chars `--|` classManager.createClass({ name: 'myClass', properties: ['value'], constructor: (value) => { this.value = value }, staticMethods: {} instanceMethods: { getVal: () => { return this.value } } }) classManager.createInstance({ className: 'myClass', instanceName: 'instance', arguments: { value: 12 } }) For a more updated version, see the oyster_syntax.oys file in the '/examples' directory.
This repository is hosted on Vercel, therefore there is a vercel.json file, etc.
The website, as of last update, is https://oyster-interpreter.vercel.app.
This uses the root as the main part of the repository instead of an src or similar folder. Therefore, the