GPU-accelerated Force Graph
cosmos.gl is a high-performance WebGL Force Graph algorithm and rendering engine. All the computations and drawing occur on the GPU in fragment and vertex shaders, avoiding expensive memory operations. It enables the real-time simulation of network graphs consisting of hundreds of thousands of points and links on modern hardware.
This engine powers ๐ช Cosmograph โ a toolset for exploring complex networks and AI embeddings.
cosmos-reel-720p.mp4
๐บ Comparison with other libraries
๐ฎ Check out our storybook for examples
Install the package:
npm install @cosmos.gl/graphGet the data, configure the graph and run the simulation:
import { Graph } from '@cosmos.gl/graph' const div = document.querySelector('div') const config = { spaceSize: 4096, simulationFriction: 0.1, // keeps the graph inert simulationGravity: 0, // disables the gravity force simulationRepulsion: 0.5, // increases repulsion between points curvedLinks: true, // curved links fitViewOnInit: true, // fit the view to the graph after initialization fitViewDelay: 1000, // wait 1 second before fitting the view fitViewPadding: 0.3, // centers the graph with a padding of ~30% of screen rescalePositions: false, // rescale positions, useful when coordinates are too small enableDrag: true, // enable dragging points onClick: (pointIndex) => { console.log('Clicked point index: ', pointIndex) }, /* ... */ } const graph = new Graph(div, config) // Points: [x1, y1, x2, y2, x3, y3] const pointPositions = new Float32Array([ 0.0, 0.0, // Point 1 at (0,0) 1.0, 0.0, // Point 2 at (1,0) 0.5, 1.0, // Point 3 at (0.5,1) ]); graph.setPointPositions(pointPositions) // Links: [sourceIndex1, targetIndex1, sourceIndex2, targetIndex2] const links = new Float32Array([ 0, 1, // Link from point 0 to point 1 1, 2, // Link from point 1 to point 2 2, 0, // Link from point 2 to point 0 ]); graph.setLinks(links) graph.render()cosmos.gl v2.0 introduces significant improvements in performance and data handling:
- Enhanced data structures with WebGL-compatible formats.
- Methods like
setPointPositionsandsetLinksreplacesetDatafor improved efficiency. - Direct control over point and link attributes via Float32Array (e.g., colors, sizes, widths).
- Updated event handling based on indices instead of objects.
- New Point Clustering force (
setPointClusters,setClusterPositionsandsetPointClusterStrength). - Ability to drag points.
Check the Migration Guide for details.
Showcase (via cosmograph.app)
- Silk Road Case: Bitcoin Transactions (๐ Read more)
- ABACUS Shell (source)
- The MathWorks, Inc: symmetric positive definite matrix (source)
Starting from version 15.4, iOS has stopped supporting the key WebGL extension powering our Many-Body force implementation (The latest iOS works again!EXT_float_blend). We're investigating this issue and exploring solutions.- cosmos.gl doesn't work on Android devices that don't support the
OES_texture_floatWebGL extension.
- ๐งโ๐ป Quick Start
- ๐ Configuration
- โ๏ธ API Reference
- ๐ Migration Guide
MIT