Pilot Engine is a tiny game engine used for the GAMES104 course.
| Build Type | Status |
|---|---|
| Build Windows | |
| Build Linux | |
| Build macOS |
To build Pilot, you must first install the following tools.
- Visual Studio 2019 (or more recent)
- CMake 3.19 (or more recent)
- Git 2.1 (or more recent)
- Xcode 12.3 (or more recent)
- CMake 3.19 (or more recent)
- Git 2.1 (or more recent)
- apt install the following packages
sudo apt install libxrandr-dev sudo apt install libxrender-dev sudo apt install libxinerama-dev sudo apt install libxcursor-dev sudo apt install libxi-dev sudo apt install libglvnd-dev sudo apt install libvulkan-dev sudo apt install cmake sudo apt install clang sudo apt install libc++-dev sudo apt install libglew-dev sudo apt install libglfw3-dev sudo apt install vulkan-validationlayers sudo apt install mesa-vulkan-drivers - NVIDIA driver (The AMD and Intel driver is open-source, and thus is installed automatically by mesa-vulkan-drivers)
You may execute the build_windows.bat. This batch file will generate the projects, and build the Release config of Pilot Engine automatically. After successful build, you can find the PilotEditor.exe at the bin directory.
Or you can use the following command to generate the Visual Studio project firstly, then open the solution in the build directory and build it manually.
cmake -S . -B build The following build instructions only tested on specific hardware of x86_64, and do not support M1 chips. For M1 compatible, we will release later.
To compile Pilot, you must have the most recent version of Xcode installed. Then run 'cmake' from the project's root directory, to generate a project of Xcode.
cmake -S . -B build -G "Xcode" and you can build the project with
cmake --build build --config Release Or you can execute the build_macos.sh to build the binaries.
You can execute the build_linux.sh to build the binaries.