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@PatriceJiang PatriceJiang merged commit 772c8fc into cocos2d:3.17.1 Nov 22, 2018
@PatriceJiang PatriceJiang added this to the 3.17.1 milestone Nov 22, 2018
stevetranby added a commit to stevetranby/cocos2d-x that referenced this pull request Dec 3, 2018
STEVE: - removed js/lua stuff * commit 'fde4e6387d6e6e19badb41c8ba2aa365045b68ec': (35 commits) [js tests] add index, simplify (cocos2d#19218) update cocos console (cocos2d#19216) [js interval tests] use labelBMFont instead of labelTTF, improve preformance (cocos2d#19215) [lua test]FontTest resize page (cocos2d#19213) [lua test]Extensions scroll pos error (cocos2d#19214) cpp-tests/Bugs add titles & lua bugs/1174 decrease loop count (cocos2d#19205) [cpp-tests] improve items location of part cases (cocos2d#19210) [cmake] fix iOS xcode property setting failed (cocos2d#19208) Node:Particle3D effects abnormal, texture incorrect (cocos2d#19204) [js-tests mac/Android] Extensions Test-> Websocket->Send text, fix cafile (cocos2d#19202) [cpp-test] DownloaderTest url expires (cocos2d#19203) [android tests] setup project name in AndroidStudio dashboard (cocos2d#19200) [lua test-android]WebViewTest button overlapping (cocos2d#19201) [cpp-test mac] 19:Extension->4SocketIOTest->Open SocketIO Endpoint crashfix (cocos2d#19199) [cpp test-Android、mac]46:Node:Sprite3D->25 crash (cocos2d#19198) [cpp test-Android]20:FileUtils/2 change title (cocos2d#19197) [cpp test-windows]46/26 clear mode crash (cocos2d#19195) [js-test win32]XMLHttpRequest gzip deflate & fix xcode project include paths (cocos2d#19194) [js-test] Chipmunk Tests/ Chipmunk Release Tests crash fix (cocos2d#19193) Fix crash in cocos2dx-JS if garbage collection runs between Touchstart and TouchEnd events. (cocos2d#19191) ... # Conflicts: #	build/cocos2d_tests.xcodeproj/project.pbxproj #	cocos/2d/CCSpriteFrameCache.cpp #	cocos/platform/CCFileUtils.cpp #	cocos/platform/CCGLView.h #	cocos/platform/android/CCFileUtils-android.cpp #	cocos/platform/desktop/CCGLViewImpl-desktop.h #	cocos/platform/mac/CCApplication-mac.mm #	cocos/scripting/js-bindings/manual/ScriptingCore.cpp #	cocos/scripting/js-bindings/manual/network/XMLHTTPRequest.cpp #	cocos/scripting/js-bindings/manual/network/XMLHTTPRequest.h #	cocos/scripting/lua-bindings/auto/api/Label.lua #	cocos/scripting/lua-bindings/manual/cocos2d/LuaOpengl.cpp #	cocos/scripting/lua-bindings/manual/cocos2d/lua_cocos2dx_manual.cpp #	cocos/scripting/lua-bindings/script/cocos2d/Cocos2d.lua #	templates/js-template-default/frameworks/runtime-src/proj.android/app/res/mipmap-hdpi/ic_launcher.png #	templates/js-template-default/frameworks/runtime-src/proj.android/app/res/mipmap-mdpi/ic_launcher.png #	templates/js-template-default/frameworks/runtime-src/proj.android/app/res/mipmap-xhdpi/ic_launcher.png #	templates/js-template-default/frameworks/runtime-src/proj.android/app/res/mipmap-xxhdpi/ic_launcher.png #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-20.png #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-20@2x.png #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-20@3x.png #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-29.png #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-29@2x.png #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-29@3x.png #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-40.png #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-40@2x.png #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-40@3x.png #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-50.png #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-50@2x.png #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-57.png #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-57@2x.png #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-60@2x.png 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#	templates/lua-template-default/frameworks/runtime-src/proj.android/app/res/mipmap-mdpi/ic_launcher.png #	templates/lua-template-default/frameworks/runtime-src/proj.android/app/res/mipmap-xhdpi/ic_launcher.png #	templates/lua-template-default/frameworks/runtime-src/proj.android/app/res/mipmap-xxhdpi/ic_launcher.png #	templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-20.png #	templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-20@2x.png #	templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-20@3x.png #	templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-29.png #	templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-29@2x.png 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#	templates/lua-template-default/res/HelloWorld.png #	tests/cpp-tests/Classes/Sprite3DTest/Sprite3DTest.cpp #	tests/cpp-tests/Classes/Sprite3DTest/Sprite3DTest.h #	tests/game-controller-test/Resources/ipad/A.png #	tests/game-controller-test/Resources/ipad/B.png #	tests/game-controller-test/Resources/ipad/CloseNormal.png #	tests/game-controller-test/Resources/ipad/CloseSelected.png #	tests/game-controller-test/Resources/ipad/L1.png #	tests/game-controller-test/Resources/ipad/L2.png #	tests/game-controller-test/Resources/ipad/R1.png #	tests/game-controller-test/Resources/ipad/R2.png #	tests/game-controller-test/Resources/ipad/X.png #	tests/game-controller-test/Resources/ipad/Y.png #	tests/game-controller-test/Resources/ipad/controller-1.png #	tests/game-controller-test/Resources/ipad/controller-2.png #	tests/game-controller-test/Resources/ipad/dPad.png #	tests/game-controller-test/Resources/ipad/dpad-key.png #	tests/game-controller-test/Resources/ipad/joystick.png #	tests/game-controller-test/Resources/ipadhd/A.png #	tests/game-controller-test/Resources/ipadhd/B.png #	tests/game-controller-test/Resources/ipadhd/CloseNormal.png #	tests/game-controller-test/Resources/ipadhd/CloseSelected.png #	tests/game-controller-test/Resources/ipadhd/L1.png #	tests/game-controller-test/Resources/ipadhd/L2.png #	tests/game-controller-test/Resources/ipadhd/R1.png #	tests/game-controller-test/Resources/ipadhd/R2.png #	tests/game-controller-test/Resources/ipadhd/X.png #	tests/game-controller-test/Resources/ipadhd/Y.png #	tests/game-controller-test/Resources/ipadhd/controller-1.png #	tests/game-controller-test/Resources/ipadhd/controller-2.png #	tests/game-controller-test/Resources/ipadhd/dPad.png #	tests/game-controller-test/Resources/ipadhd/joystick.png #	tests/game-controller-test/Resources/iphone/CloseNormal.png #	tests/game-controller-test/Resources/iphone/CloseSelected.png #	tests/game-controller-test/proj.ios/Default-568h@2x.png 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#	tests/js-tests/project/proj.android/app/res/mipmap-xhdpi/ic_launcher.png #	tests/js-tests/project/proj.android/app/res/mipmap-xxhdpi/ic_launcher.png #	tests/js-tests/project/proj.android/settings.gradle #	tests/js-tests/project/proj.ios/Images.xcassets/AppIcon-js-tests.appiconset/Icon-20.png #	tests/js-tests/project/proj.ios/Images.xcassets/AppIcon-js-tests.appiconset/Icon-20@2x.png #	tests/js-tests/project/proj.ios/Images.xcassets/AppIcon-js-tests.appiconset/Icon-20@3x.png #	tests/js-tests/project/proj.ios/Images.xcassets/AppIcon-js-tests.appiconset/Icon-29.png #	tests/js-tests/project/proj.ios/Images.xcassets/AppIcon-js-tests.appiconset/Icon-29@2x.png #	tests/js-tests/project/proj.ios/Images.xcassets/AppIcon-js-tests.appiconset/Icon-29@3x.png #	tests/js-tests/project/proj.ios/Images.xcassets/AppIcon-js-tests.appiconset/Icon-40.png #	tests/js-tests/project/proj.ios/Images.xcassets/AppIcon-js-tests.appiconset/Icon-40@2x.png 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@PatriceJiang PatriceJiang deleted the fix_x26469 branch December 25, 2018 04:07
drelaptop pushed a commit to drelaptop/cocos2d-x that referenced this pull request Jan 17, 2019
minggo pushed a commit to minggo/cocos2d-x that referenced this pull request Jan 18, 2019
* review cpp-tests, and fix part issues on start auto test * sync png format fix: Node:Particle3D abnormal texture effects cocos2d#19204 * fix cpp-tests SpritePolygon crash, wrong png format (cocos2d#19170) * fix wrong png convert format from sRGB to Gray * erase plist index if all frames was erased * test_A8.png have I8 format, fix it * [CCSpriteCache] allow re-add plist & add testcase (cocos2d#19175) * allow re-add plist & add testcase * remove comments/rename method/update testcase * fix isSpriteFramesWithFileLoaded & add testcase * remove used variable * remove unused variable * fix double free issues when js/lua-tests exit on iOS (cocos2d#19236) * disable part cases, AutoTest works without crash on mac * update cocos2dx files json, to test cocos new next * fix spritecache plist parsing issue (cocos2d#19269) * [linux] Fix FileUtils::getContents with folder (cocos2d#19157) * fix FileUtils::getContents on linux/mac * use stat.st_mode * simplify * [CCFileUtils] win32 getFileSize (cocos2d#19176) * win32 getFileSize * fix stat * [cpp test-Android]20:FileUtils/2 change title (cocos2d#19197) * sync cocos2d#19200 * sync cocos2d#19231 * [android lua] improve performance of lua loader (cocos2d#19234) * [lua] improve performance of lua loader * remove cache fix * Revert "fix spritecache plist parsing issue (cocos2d#19269)" This reverts commit f3a85ec. * remove win32 project files ref in template.json * add metal framework lnk ref into cpp template * test on iOS, and disable part cases * alBufferData instead of alBufferDataStatic for small audio file on Apple (cocos2d#19227) * changes AudioCache to use alBufferData instead of alBufferDataStatic (also makes test 19 faster to trigger openal bugs faster) The original problem: CrashIfClientProvidedBogusAudioBufferList cocos2d#18948 is not happening anymore, but there's still a not very frequent issue that makes OpenAL crash with a call stack like this. AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList It happes more frequently when the device is "cold", which means after half an hour of not using the device (locked). I could not find the actual source code for iOS OpenAL, so I used the macOS versions: https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html They seem to use CAGuard.h to make sure the dead buffer list has no threading issues. I'm worried because the CAGuard code I found has macos and win32 define but no iOS, so I'm not sure. I guess the iOS version is different and has the guard. I could not find a place in the code that's unprotected by the locks except the InitializeBufferMap() which should not be called more than once from cocos, and there's a workaround in AudioEngine-impl for it. I reduced the occurence of the CleanUpDeadBufferList crash by moving the guard in ~AudioCache to cover the alDeleteBuffers call. * remove hack method "setTimeout" on audio * AutoTest works on iOS * support set ios deployment target for root project * enable all texture2d cases, since Jiang have fixed
minggo pushed a commit that referenced this pull request Jan 18, 2019
* remove deprecated files * remove some deprecated codes * remove more deprecated codes * remove ui deprecated codes * remove more deprecated codes * remove deprecated codes in ccmenuitem * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes in ui * remove more deprecated codes * remove more deprecated codes * remove more deprecated codes * remove vr related codes and ignore some modules * remove allocator * remove some config * 【Feature】add back-end project file * [Feature] add back-end file * add pipeline descriptor and shader cache * [Feature] support sprite for backend * [Feature] remove unneeded code * [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture * [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture * [Feature] remove macro define to .cpp file * [Feature] add log info * [Feature] add PipelineDescriptor for TriangleCommand * [Feature] add PipelineDescriptor object as member of TriangleCommand * [Feature] add getPipelineDescriptor method * add renderbackend * complete pipeline descriptor * [Feature] add viewport in RenderCommand * set viewport when rendrering * [Feature] occur error when using RendererBackend, to be fixed. * a workaround to fix black screen on macOS 10.14 (#19090) * add rendererbackend init function * fix typo * [Feature] modify testFile * [BugFix] modify shader path * [Feature] set default viewport * fix projection * [Feature] modify log info * [BugFix] change viewport data type to int * [BugFix] add BindGroup to PipelienDescriptor * [BugFix] change a_position to vec3 in sprite.vert * [BugFix] set vertexLayout according to V3F_C4B_T2F structure * [Feature] revert a_position to vec4 * [Feature] renderer should not use gl codes directly * [Feature] it's better not use default value parameter * fix depth test setting * rendererbackend -> renderer * clear color and depth at begin * add metal backend * metal support normalized attribute * simplify codes * update external * add render pass desctriptor in pipeline descriptor * fix warnings * fix crash and memeory leak * refactor Texture2D * put pipeline descriptor into render command * simplify codes * [Feature] update Sprite * fix crash when closing app * [Feature] update SpriteBatchNode and TextureAtlas * support render texture(not finish) * [Feature] remove unused code * make tests work on mac * fix download-deps path error * make tests work on iOS * [Feature] support ttf under normal label effect * refactor triangle command processing * let renderer handle more common commands * refactor backend * make render texture work * [Feature] refactor backend for GL * [Feature]Renaming to make it easy to understand * [Feature] change warp mode to CLAMP_TO_EDGE * fix ghost * simplify visit render queue logic * support progress timer without rial mode * support partcile system * Feature/update label (#149) * [BugFix] fix compile error * [Feature] support outline effect in ios * [Feature] add shader file * [BugFix] fix begin and end RenderPass * [Feature] update CustomCommand * [Feature] revert project.pbxproj * [Feature] simplify codes * [BugFix] pack AI88 to RGBA8888 only when outline enable * [Feature] support shadow effect in Label * [Feature] support BMFont * [Feature] support glow effect * [Feature] simplify shader files * LabelAtlas work * handle blend function correctly * support tile map * don't share buffer in metal * alloc buffer size as needed * support more tilemap * Merge branch 'minggo/metal-support' into feature/updateLabel * minggo/metal-support: support tile map handle blend function correctly LabelAtlas work Feature/update label (#149) support partcile system # Conflicts: #	cocos/2d/CCLabel.cpp #	cocos/2d/CCSprite.cpp #	cocos/2d/CCSpriteBatchNode.cpp #	cocos/renderer/CCQuadCommand.cpp #	cocos/renderer/CCQuadCommand.h * render texture work without saving file * use global viewport * grid3d works * remove grabber * tiled3d works * [BugFix] fix label bug * [Feature] add updateSubData for buffer * [Feature] remove setVertexCount * support depth test * add callback command * [Feature] add UITest * [Feature] update UITest * [Feature] remove unneeded codes * fix custom command issue * fix layer color blend issue * [BugFix] fix iOS compile error * [Feature] remove unneeded codes * [Feature] fix updateVertexBuffer * layerradial works * add draw test back * fix batch issue * fix compiling error * [BugFix] support ETC1 * [BugFix] get the correct pipelineDescriptor * [BugFix] skip draw when backendTexture nullptr * clipping node support * [Feature] add shader files * fix stencil issue in metal * [Feature] update UILayoutTest * [BugFix] skip drawing when vertexCount is zero * refactor renderer * add set global z order for stencil manager commands * fix warnings caused by type * remove viewport in render command * [Feature] fix warnings caused by type * [BugFix] clear vertexCount and indexCount for CustomComand when needed * [Feature] update clear for CustomCommand * ios use metal * fix viewport issue * fix LayerColorGradient crash * [cmake] transport to android and windows (#160) * save point 1 * compile on windows * run on android * revert useless change * android set CC_ENABLE_CACHE_TEXTURE_DATA to 1 * add initGlew * fix android crash * add TODO new-renderer * review update * revert onGLFWWindowPosCallback * fix android compiling error * Impl progress radial (#162) * progresstimer add radial impl * default drawType to element * dec invoke times of createVertexBuffer (#163) * support depth/stencil format for gl backend * simplify progress timer codes * support motionstreak, effect is wrong * fix motionstreak issue * [Feature] update Scissor Test (#161) * [Feature] update Scissor Test * [Feature] update ScissorTest * [Feature] rename function * [Feature] get constant reference if needed * [Feature] show render status (#164) * improve performance * fix depth state * fill error that triangle vertex/index number bigger than buffer * fix compiline error in release mode * fix buffer conflict between CPU and GPU on iOS/macOS * Renderer refactor (#165) * use one vertes/index buffer with opengl * fix error on windows * custom command support index format config * CCLayer: compact vertex data structure * update comment * fix doc * support fast tilemap * pass index format instead * fix some wrong effect * fix render texture error * fix texture per-element size * fix texture format error * BlendFunc type refactor, GLenum -> backend::BlendFactor (#167) * BlendFunc use backend::BlendFactor as inner field * update comments * use int to replace GLenum * update xcode project fiel * rename to GLBlendConst * add ccConstants.h * update xcode project file * update copyright * remove primitive command * remove CCPrimitive.cpp/.h * remove deprecated files * remove unneeded files * remove multiple view support * remove multiple view support * remove the usage of frame buffer in camera * director don't use frame buffer * remove FrameBuffer * remove BatchCommand * add some api reference * add physics2d back * fix crash when close app on mac * improve render texture * fix rendertexture issue * fix rendertexture issue * simplify codes * CMake support for mac & ios (#169) * update cmake * fix compile error * update 3rd libs version * remove CCThread.h/.cpp * remove ccthread * use audio engine to implement simple audio engine * remove unneeded codes * remove deprecated codes * remove winrt macro * remove CC_USE_WIC * set partcile blend function in more elegant way * remove unneeded codes * remove unneeded codes * cmake works on windows * update project setting * improve performance * GLFloat -> float * sync v3 cmake improvements into metal-support (#172) * pick: modern cmake, compile definitions improvement (#19139) * modern cmake, use target_compile_definitions partly * simplify macro define, remove USE_* * modern cmake, macro define * add physics 2d macro define into ccConfig.h * remove USE_CHIPMUNK macro in build.gradle * remove CocosSelectModule.cmake * shrink useless define * simplify compile options config, re-add if necessary * update external for tmp CI test * un-quote target_compile_options value * add "-g" parameter only when debug mode * keep single build type when generator Xcode & VS projecy * update external for tmp CI tes * add static_cast<char>(-1), fix -Wc++11-narrowing * simplify win32 compile define * not modify code, only improve compile options # Conflicts: #	.gitignore #	cmake/Modules/CocosConfigDepend.cmake #	cocos/CMakeLists.txt #	external/config.json #	tests/cpp-tests/CMakeLists.txt * modern cmake, improve cmake_compiler_flags (#19145) * cmake_compiler_flags * Fix typo * Fix typo2 * Remove chanages from Android.mk * correct lua template cmake build (#19149) * don't add -Wno-deprecated into jsb target * correct lua template cmake build * fix win32 lua template compile error * prevent cmake in-source-build friendly (#19151) * pick: Copy resources to "Resources/" on win32 like in linux configuration * add "/Z7" for cpp-tests on windows * [cmake] fix iOS xcode property setting failed (#19208) * fix iOS xcode property setting failed * use search_depend_libs_recursive at dlls collect * fix typo * [cmake] add find_host_library into iOS toolchain file (#19230) * pick: [lua android] use luajit & template cmake update (#19239) * increase cmake stability , remove tests/CMakeLists.txt (#19261) * cmake win32 Precompiled header (#19273) * Precompiled header * Fix * Precompiled header for cocos * Precompiled header jscocos2d * Fix for COCOS2D_DEBUG is always 1 on Android (#19291) Related #19289 * little build fix, tests cpp-tests works on mac * sync v3 build related codes into metal-support (#173) * strict initialization for std::array * remove proj.win32 project configs * modern cmake, cmake_cleanup_remove_unused_variables (#19146) * Switch travis CI to xenial (#19207) * Switch travis CI to xenial * Remove language: android * Set language: cpp * Fix java problem * Update sdkmanager * Fix sdkmanger * next sdkmanager fix * Remove xenial from android * revert to sdk-tools-{system}-3859397 * Remove linux cmake install * Update before-install.sh * Update .travis.yml * Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212) * Simplify install-deps-linux.sh * Cleanup * pick: install ninja * update cocos2d-console submodule * for metal-support alpha release, we only test cpp * add HelloCpp into project(Cocos2d-x) for tmp test * update extenal metal-support-4 * update uniform setting * [Feature] update BindGroup * [Feature] empty-test * [Feature] cpp-test * [Feature] fix GL compiler error * [Feature] fix GL crash * [Feature] empty-test * [Feature] cpp-tests * [feature] improve frameRate * [feature] fix opengl compile error * [feature] fix opengl compile error * [BugFix] fix compute maxLocation error * [Feature] update setting unifrom * [Feature] fix namespace * [Feature] remove unneeded code * [Bugfix] fix project file * [Feature] update review * [texture2d] impl texture format support (#175) * texture update * update * update texture * commit * compile on windows * ddd * rename * rename methods * no crash * save gl * save * save * rename * move out pixel format convert functions * metal crash * update * update android * support gles compressed texture format * support more compress format * add more conversion methods * ss * save * update conversion methods * add PVRTC format support * reformat * add marco linux * fix GL marcro * pvrtc supported only by ios 8.0+ * remove unused cmake * revert change * refactor Texture2D::initWithData * fix conversion log * refactor Texture2D::initWithData * remove some OpenGL constants for PVRTC * add todo * fix typo * AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174) * review cpp-tests, and fix part issues on start auto test * sync png format fix: Node:Particle3D abnormal texture effects #19204 * fix cpp-tests SpritePolygon crash, wrong png format (#19170) * fix wrong png convert format from sRGB to Gray * erase plist index if all frames was erased * test_A8.png have I8 format, fix it * [CCSpriteCache] allow re-add plist & add testcase (#19175) * allow re-add plist & add testcase * remove comments/rename method/update testcase * fix isSpriteFramesWithFileLoaded & add testcase * remove used variable * remove unused variable * fix double free issues when js/lua-tests exit on iOS (#19236) * disable part cases, AutoTest works without crash on mac * update cocos2dx files json, to test cocos new next * fix spritecache plist parsing issue (#19269) * [linux] Fix FileUtils::getContents with folder (#19157) * fix FileUtils::getContents on linux/mac * use stat.st_mode * simplify * [CCFileUtils] win32 getFileSize (#19176) * win32 getFileSize * fix stat * [cpp test-Android]20:FileUtils/2 change title (#19197) * sync #19200 * sync #19231 * [android lua] improve performance of lua loader (#19234) * [lua] improve performance of lua loader * remove cache fix * Revert "fix spritecache plist parsing issue (#19269)" This reverts commit f3a85ec. * remove win32 project files ref in template.json * add metal framework lnk ref into cpp template * test on iOS, and disable part cases * alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227) * changes AudioCache to use alBufferData instead of alBufferDataStatic (also makes test 19 faster to trigger openal bugs faster) The original problem: CrashIfClientProvidedBogusAudioBufferList #18948 is not happening anymore, but there's still a not very frequent issue that makes OpenAL crash with a call stack like this. AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList It happes more frequently when the device is "cold", which means after half an hour of not using the device (locked). I could not find the actual source code for iOS OpenAL, so I used the macOS versions: https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html They seem to use CAGuard.h to make sure the dead buffer list has no threading issues. I'm worried because the CAGuard code I found has macos and win32 define but no iOS, so I'm not sure. I guess the iOS version is different and has the guard. I could not find a place in the code that's unprotected by the locks except the InitializeBufferMap() which should not be called more than once from cocos, and there's a workaround in AudioEngine-impl for it. I reduced the occurence of the CleanUpDeadBufferList crash by moving the guard in ~AudioCache to cover the alDeleteBuffers call. * remove hack method "setTimeout" on audio * AutoTest works on iOS * support set ios deployment target for root project * enable all texture2d cases, since Jiang have fixed * add CCTextureUtils to xcode project file (#176) * add leak cases for SpriteFrameCache (#177) * re-add SpriteFrameCache cases * update template file json * Update SpriteFrameCacheTest.cpp * fix compiling error
huangwei1024 pushed a commit to huangwei1024/cocos2d-x that referenced this pull request Jun 20, 2019
stevetranby pushed a commit to stevetranby/cocos2d-x that referenced this pull request Jun 1, 2025
commit d39b54d0855d2dd23f218abb705ef3088ca6ed86 Author: Steve <steve@alumni.colostate.edu> Date: Sun Jun 1 17:45:57 2025 -0600 STEVE - MERGE - unindent setPosition commit d6b7d7b3244c30b018c745e8677540490113b0cd Author: Steve <steve@alumni.colostate.edu> Date: Sun Jun 1 17:45:40 2025 -0600 STEVE - MERGE - trim trailing whitespace commit 666ed03be18d16ad73ed4e74af259dcc868890bc Author: Steve <steve@alumni.colostate.edu> Date: Sun Jun 1 17:33:43 2025 -0600 STEVE - MERGE - gitignore commit 690451c948d79bb1da325994981bc0f059bfa7a1 Author: Steve <steve@alumni.colostate.edu> Date: Fri May 30 21:24:11 2025 -0600 STEVE - gitignore commit f0ab75d3b9b44346bd0f5c5041e7ce5f01f7868d Author: Steve <steve@alumni.colostate.edu> Date: Fri May 30 20:25:33 2025 -0600 STEVE - Shader code improvements (rename to match code, higher precision for less jitter - TODO: add pixel art shader upscaler) commit c125ba9e1bdb922e7ac2bddaf3b19ca375807cc3 Author: Steve <steve@alumni.colostate.edu> Date: Fri May 30 20:21:41 2025 -0600 STEVE - REMOVED - Removed unused libraries from cpp-test project and code that references them commit 5752cc44576d51db1b4386380e0194aee1081c5d Author: Steve <steve@alumni.colostate.edu> Date: Fri May 30 20:10:31 2025 -0600 STEVE - REMOVED - unused test projects commit 505dfccf2301a00e102b1a376b4aa4fd4f9d5a2d Author: Steve <steve@alumni.colostate.edu> Date: Fri May 30 16:09:52 2025 -0600 STEVE - expanded depth buffer to avoid clipping sprites too close or far commit ffae238b49741cc94a063d61e41e59eb7dcba1aa Author: Steve <steve@alumni.colostate.edu> Date: Fri May 30 16:08:30 2025 -0600 STEVE - change default texture anti-aliasing to FALSE commit ced8b5307fb2ef00369235900e3efb437eeec8b6 Author: Steve <steve@alumni.colostate.edu> Date: Fri May 30 16:05:48 2025 -0600 STEVE - formatting commit c3c21177907464cc0f6175a446accdcf26ec13e8 Author: Steve <steve@alumni.colostate.edu> Date: Fri May 30 16:05:41 2025 -0600 STEVE - allow public access to lighting shader macros commit 37ca529356b1cc4cbb310561a7f4d9d46405032c Author: Steve <steve@alumni.colostate.edu> Date: Fri May 30 16:04:29 2025 -0600 STEVE - change default texture anti-aliasing to FALSE commit b38077d9dc8eb954937302ac514fa59127909019 Author: Steve <steve@alumni.colostate.edu> Date: Fri May 30 16:02:45 2025 -0600 STEVE - add setPositionZ methods commit d435606f17bea382fb645a17ba29bf7febde184c Author: Steve <steve@alumni.colostate.edu> Date: Fri May 30 15:56:06 2025 -0600 STEVE - allow public access to ListView curSelectionIndex commit d840ccd078ea306d310560cd6c1f97b7e21d607d Author: Steve Tranby <stevetranby@gmail.com> Date: Sun Jul 12 02:50:28 2015 -0600 STEVE - allow public access to GLFWmonitor* _monitor commit f1410ce0ab88530474f98ff769598b7aa2a3b4ec Author: gogo2464 <57051187+gogo2464@users.noreply.github.com> Date: Wed Nov 20 02:37:04 2024 +0100 fix typo (#20810) commit 0a895f970dacc1c7ac79c7c8a4ef8976c904a11c Author: Steve <stevetranby@gmail.com> Date: Wed May 28 22:02:19 2025 -0600 FIXME - null checks commit 47dcded94b97471fab74dc753f25be8e5d1958be Author: Steve <steve@alumni.colostate.edu> Date: Tue May 27 01:12:45 2025 -0600 FIXME - trying to fix audio crash with rotateBufferThread commit 1b643dde1fb6a12f7d259a1b82e16b1b593eaa7f Author: Steve <steve@alumni.colostate.edu> Date: Thu May 8 09:49:01 2025 -0600 STEVE - fix warning about unused variables and parameters (use MAYBE_UNUSED) commit ed05907362fbedce8829d041dc3f7cf557402fb1 Author: Steve <steve@alumni.colostate.edu> Date: Wed Apr 30 18:49:04 2025 -0600 STEVE - fix warning about sprintf by using stringstream and StringUtils::format (we don't use MD5/SHA1 digest hashing where it requires high performance) commit 1bba949bb6d7fba42b46b39de942707f80dc9f7a Author: Steve Tranby <stevetranby@gmail.com> Date: Mon Oct 30 09:39:36 2023 -0600 STEVE - fix warning about implicit conversion (void* to iconv_t) commit 4a0a9886b0139905299281e5155f9471536141d3 Author: Steve <stevetranby@gmail.com> Date: Tue May 13 21:29:54 2025 -0500 STEVE - Android Project - .gitignore - ignore .cxx build files commit ea85052cc63934d089962dbc908cbc012920004d Author: Steve Tranby <stevetranby@gmail.com> Date: Fri May 10 00:19:14 2024 -0600 STEVE - Android Project - increase API and NDK versions and specify specific tools - increase API (min: 21, target: 35) and NDK version (27.x) - specify specific tools (35.0.1) - unwrap if condition check for API version < minSDK - rename rect to safeRect commit a9783e1bff1f5737692b71ba4a94617d27a52584 Author: Steve <steve@alumni.colostate.edu> Date: Thu May 8 09:47:57 2025 -0600 STEVE - iOS and Android - completion handler for openURL (iOS version now uses async) commit 17afb8cea6eff12accd91aa6d8001bbdfb8c891e Author: Steve <steve@alumni.colostate.edu> Date: Thu May 8 09:48:51 2025 -0600 STEVE - iOS Project - ignore deprecated warnings using #pragma clang diagnostic commit 869d42c51c9c07bee14ab7b80eec4dc46910fe6a Author: Steve <steve@alumni.colostate.edu> Date: Mon May 5 19:43:40 2025 -0600 STEVE - iOS Project - minor update and logs before fixing deprecations commit 5fa50e4412a53982dcd2a83e34712e2efb352124 Author: Steve Tranby <stevetranby@gmail.com> Date: Wed Nov 1 11:33:17 2023 -0600 STEVE - iOS Project - supported OS is now iOS 15+ and macOS 10.13+ - update iOS project to Xcode 16.4 (including some of the automated recommendations) - update deploy targets to iOS 15.6 and macOS 10.13 - silence OpenGL deprecated warnings (build setting compile flag 'GL_SILENCE_DEPRECATION') - silence OpenAL deprecated warnings (override #define OPENAL_DEPRECATED) - remove CLANG_CXX_LIBRARY build setting (libc++ is standard since Xcode 13) commit db86fed9328f56e17d46e5b8bd98699045397605 Author: Steve <steve@alumni.colostate.edu> Date: Tue Apr 8 00:39:19 2025 -0600 STEVE - Comments about unsigned vs int for tile GID parsing, but may not be needed now that it's working correctly 10 years later commit 72b0e06d2b16e100320afff553e6e968b3d19ec0 Author: Steve <stevetranby@gmail.com> Date: Mon May 12 23:55:10 2025 -0500 STEVE - ////--- to //--- commit dd5b8651bec347da49385ea6fac74624d26d49a7 Author: Steve Tranby <stevetranby@gmail.com> Date: Sat Oct 14 22:47:18 2023 -0600 STEVE - Silence OpenGL Deprecation Warnings on iOS and macOS commit 14e0aa43f6da42f9b5110956c7d7243eeca95401 Author: Steve Tranby <stevetranby@gmail.com> Date: Tue Jan 10 00:50:15 2023 -0700 NOPUSH - STEVE - WIP - changes to shaders to provide texture's size (and removed unused samplers 2 & 3) commit a9ac3d00282b0f66daa70ef8ab79dcdafbf7c6a6 Author: Steve Tranby <stevetranby@gmail.com> Date: Tue Oct 31 16:26:12 2023 -0600 NOPUSH - STEVE - fix support email (Android) commit 007e6431ee84a2262f0be90b4d25f7e4858a7506 Author: Steve Tranby <stevetranby@gmail.com> Date: Thu Jul 20 15:55:21 2023 -0600 Update Android Project - target API 33, NDK 26.x, and bump tools commit 9e96eb2fc7ce41588d23dfa6015a9dcb88728c2d Author: Steve Tranby <stevetranby@gmail.com> Date: Mon Oct 30 21:34:19 2023 -0600 STEVE - fix warning about implicit imprecision commit 0f89e5d3739ea52dc366a1b56a112bcaa0884597 Author: Steve Tranby <stevetranby@gmail.com> Date: Mon Oct 30 21:34:06 2023 -0600 STEVE - fix warning - tautology (self referential) is always true at compile time commit 58d9ffebe469307acaa48273078fc219139159e1 Author: Steve Tranby <stevetranby@gmail.com> Date: Thu Jul 20 15:55:01 2023 -0600 STEVE - fix minor warnings commit 3f9fdcc066b5b47cc26a9e2fa30bc6851ccb47b4 Author: Steve Tranby <stevetranby@gmail.com> Date: Thu Jul 20 15:54:53 2023 -0600 STEVE - upgrade uthash.h commit 85f43e988bfe8e97da7cbf911d327e7c8051779b Author: Steve Tranby <stevetranby@gmail.com> Date: Thu Jul 20 15:54:06 2023 -0600 STEVE - Add some CCAssert null checks commit 1beb69b1eb65fbdc0a596141f513e500658ea5ab Author: Steve Tranby <stevetranby@gmail.com> Date: Tue Jan 10 00:50:27 2023 -0700 STEVE - misc minor updates commit 354d19b5ee071b731042e475cbee71d949be85b3 Author: Steve Tranby <stevetranby@gmail.com> Date: Mon Jan 9 14:26:50 2023 -0700 log commit 460d7e8322696ef157612c7f73b36e84dd0e5ac1 Author: Steve Tranby <stevetranby@gmail.com> Date: Mon Jan 9 14:26:41 2023 -0700 merge - android build commit 1a0b25ea4829277ea753a7005e95d3c86ac5c933 Author: Steve Tranby <stevetranby@gmail.com> Date: Mon Jan 9 14:26:32 2023 -0700 merge - ios project update - revert to 9.3 target using xcode 13 commit 0bf3cb8cdf1b457f21883b92d7415b7f8ea9cbc4 Author: Steve Tranby <stevetranby@gmail.com> Date: Mon Dec 5 01:08:58 2022 -0700 update xcode projects and re-enable JPG support commit b43f23cf492c4019be520994c2c55bf266bdd384 Author: Steve Tranby <stevetranby@gmail.com> Date: Mon Dec 5 01:08:46 2022 -0700 use snprintf for better security commit ebeedaadc2fec2d377607142752b41b740214d9f Author: Steve Tranby <stevetranby@gmail.com> Date: Sun Dec 4 22:08:37 2022 -0700 android update - also remove OBB expansion file support commit e67cf6ba0f9f16ffab13159104575f8cc9a5dc1c Author: Steve Tranby <stevetranby@gmail.com> Date: Wed May 11 05:17:21 2022 -0600 change <hr> style markers from ///// to ----- commit 5fb2bee66073c421d0b38316d86afc25aed4035e Merge: 885fcb403c cd7446f179 Author: Steve Tranby <stevetranby@gmail.com> Date: Fri May 6 20:49:07 2022 -0600 Merge commit 'cd7446f17956d73041f9b33b37b4c747c6bc1993' into scgamex-v3 * commit 'cd7446f17956d73041f9b33b37b4c747c6bc1993': Create pch for all platforms V3 (#20705) Fix mac build V3 (#20703) Setup github actions for V3 (#20701) Support python 2 and 3 (#20698) Update CCPlatformConfig.h (#20693) # Conflicts: #	cocos/audio/mac/CDAudioManager.m #	cocos/audio/mac/CDXMacOSXSupport.h #	cocos/scripting/js-bindings/CMakeLists.txt commit 885fcb403c86eb6c2cfac75c9a506fec78c79eec Author: Steve Tranby <stevetranby@gmail.com> Date: Sat Dec 18 15:03:36 2021 -0700 fix deprecated iOS alert view commit 987bd87ff142ad2b1e874caf82ba2a85b1d560f4 Author: Steve Tranby <stevetranby@gmail.com> Date: Sat Dec 18 15:02:57 2021 -0700 use %p instead to print out pointer address commit 225005faf863476dd284e344067e092b29282781 Author: Steve Tranby <stevetranby@gmail.com> Date: Sat Dec 18 15:02:42 2021 -0700 STEVE - notes commit 3372ba2bb722eb190ce00aec13f828f6ddb387de Author: Steve Tranby <stevetranby@gmail.com> Date: Mon Dec 28 14:42:23 2020 -0700 STASH commit a6744f2b767e9b1c1b8d21ae5e70c3ae285b8207 Author: Steve Tranby <stevetranby@gmail.com> Date: Fri Nov 27 12:53:51 2020 -0700 move private ivars into implementation .mm file commit d712fce44fb6b442b5ff42a43bdb48cb5ba96415 Author: Steve Tranby <stevetranby@gmail.com> Date: Fri Nov 27 12:53:18 2020 -0700 disable Spine framework in CMakeLists commit 7fea32b09baabaed57d4baf335580f1b2c9618d0 Author: Steve Tranby <stevetranby@gmail.com> Date: Fri Nov 27 12:53:05 2020 -0700 STEVE: add formatting to # compiler directives commit 569c8d99e75293939b51c230e0d8fcf0c366caac Author: Steve Tranby <stevetranby@gmail.com> Date: Fri Nov 27 12:52:29 2020 -0700 add cast commit 878bec741f1455bbaa4b0d32d3320e9143567a3c Author: Steve Tranby <stevetranby@gmail.com> Date: Fri Nov 27 12:51:48 2020 -0700 STEVE: update project to latest Xcode 12.2 commit f9ed6367b9e36ce79dc69079e5377b6c53b746ee Author: Steve Tranby <stevetranby@gmail.com> Date: Mon Jul 20 15:02:44 2020 -0500 Steve: fix deprecation(s) commit 21d37b5e51ef402c3fa4700fddd97140908e2bbe Author: Steve Tranby <stevetranby@gmail.com> Date: Sun Mar 8 00:21:40 2020 -0700 minor android project update commit 2c83f47b144c9e8b468dcc3261e840edd96c6a95 Author: Steve Tranby <stevetranby@gmail.com> Date: Fri Feb 28 20:55:02 2020 -0700 minor ios project update commit e8ba69ec6e3f76770b00a9f794d8dfb97694a31f Author: Steve Tranby <stevetranby@gmail.com> Date: Fri Feb 28 20:47:03 2020 -0700 minor fixup for MACRO: CC_UNUSED_PARAM commit c70d4ebab4080cbb8c4fbe05bfdace95f44e0ce3 Author: Steve Tranby <stevetranby@gmail.com> Date: Fri Feb 28 20:46:33 2020 -0700 minor update commit fb07dc686e9b649c7c1a491ff960dde57192f419 Author: Steve Tranby <stevetranby@gmail.com> Date: Fri Feb 28 20:46:22 2020 -0700 remove macos catalyst support commit 69af16299805f5ee785432514190dc4b9dfa357a Author: Steve Tranby <stevetranby@gmail.com> Date: Fri Feb 28 20:45:51 2020 -0700 update android project commit 677ff53fdf5f4b05e2ee9744673a024f355d40ef Merge: 8f4d701132 a0df0063fc Author: Steve Tranby <stevetranby@gmail.com> Date: Mon Dec 28 14:44:15 2020 -0700 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into scgamex-v3-not-pushed-merge-first commit 8f4d7011321d9dd53e9bfc599cbf66619e7b008a Author: Steve Tranby <stevetranby@gmail.com> Date: Wed Feb 26 23:00:03 2020 -0700 minor update for previous PR #20464 fix commit 53c54f35256869db4322b81efd2255a0531d4819 Author: Steve Tranby <stevetranby@gmail.com> Date: Wed Feb 26 22:57:40 2020 -0700 fix up xcode projects commit c1cdc6b321072b4e342a1ae29b8611e75a9096f5 Merge: 5c3e329901 a96ff32987 Author: Steve Tranby <stevetranby@gmail.com> Date: Wed Feb 26 21:17:40 2020 -0700 Merge commit 'a96ff32987dd676ad064b09e7dbf71a615dceb9d' into scgamex-v3 STEVE: - fix conflicts - removed JS/Lua stuff not using # Conflicts: #	build/cocos2d_libs.xcodeproj/project.pbxproj #	cocos/2d/CCTMXXMLParser.cpp #	cocos/base/CCConsole.cpp #	cocos/platform/android/java/src/org/cocos2dx/lib/Cocos2dxActivity.java #	cocos/platform/ios/CCEAGLView-ios.h #	cocos/platform/ios/CCEAGLView-ios.mm #	cocos/scripting/js-bindings/auto/jsb_cocos2dx_auto.cpp #	cocos/scripting/js-bindings/auto/jsb_cocos2dx_auto.hpp #	cocos/scripting/lua-bindings/auto/lua_cocos2dx_auto.cpp #	cocos/scripting/lua-bindings/auto/lua_cocos2dx_auto.hpp #	cocos/ui/UILayout.cpp #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/AppController.mm #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Info.plist #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/RootViewController.mm #	templates/lua-template-default/CMakeLists.txt #	templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/AppController.mm #	templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Info.plist #	templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/RootViewController.mm #	templates/lua-template-default/frameworks/runtime-src/proj.win32/HelloLua.vcxproj #	tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UILayoutTest/UILayoutTest.cpp #	tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UILayoutTest/UILayoutTest.h #	tests/game-controller-test/proj.ios/AppController.mm #	tests/game-controller-test/proj.ios/Info.plist #	tests/game-controller-test/proj.ios/RootViewController.mm #	tests/js-tests/project/proj.ios/AppController.mm #	tests/js-tests/project/proj.ios/Info.plist #	tests/js-tests/project/proj.ios/RootViewController.mm #	tests/lua-empty-test/project/CMakeLists.txt #	tests/lua-empty-test/project/proj.ios/AppController.mm #	tests/lua-empty-test/project/proj.ios/Info.plist #	tests/lua-empty-test/project/proj.ios/RootViewController.mm #	tests/lua-empty-test/project/proj.win32/lua-empty-test.vcxproj #	tests/lua-game-controller-test/project/proj.ios/AppController.mm #	tests/lua-game-controller-test/project/proj.ios/Info.plist #	tests/lua-game-controller-test/project/proj.ios/RootViewController.mm #	tests/lua-tests/project/CMakeLists.txt #	tests/lua-tests/project/proj.ios_mac/ios/AppController.mm #	tests/lua-tests/project/proj.ios_mac/ios/Info.plist #	tests/lua-tests/project/proj.ios_mac/ios/RootViewController.mm #	tests/performance-tests/proj.ios/AppController.mm #	tests/performance-tests/proj.ios/Info.plist #	tests/performance-tests/proj.ios/RootViewController.mm #	tools/cocos2d-console commit 5c3e32990136a2bb37a68e33c2e00dad05c0bd26 Author: Steve Tranby <stevetranby@gmail.com> Date: Wed Feb 26 21:00:08 2020 -0700 STEVE: fix up build.gradle commit 7e37f152b0f2e6ce3f5232d3ad13ea78ac1bf827 Author: Steve Tranby <stevetranby@gmail.com> Date: Thu Oct 17 11:34:49 2019 -0600 STEVE: fix header due to not using header maps commit dbddde3b668c4bbe1c3ef9378fa94f7b6e4c1dc6 Merge: a78fd8631c 3712166290 Author: Steve Tranby <stevetranby@gmail.com> Date: Tue Oct 15 16:04:28 2019 -0600 Merge commit '371216629089d7a7226a4bbaa0282808f8372356' into scgamex-v3 commit a78fd8631cf0fce944257e834a0eac09257769a3 Author: Steve Tranby <stevetranby@gmail.com> Date: Sat Oct 12 02:34:58 2019 -0600 update cocos2d gradle versions commit 1ee5e60c9c9167f148db6073064c04a39fe54c49 Author: Steve Tranby <stevetranby@gmail.com> Date: Sat Oct 12 02:34:42 2019 -0600 upgrades to xcode xcschemes commit 5f48cdad92af64a1cb645f85463e6ced98e48ade Author: Steve Tranby <stevetranby@gmail.com> Date: Sat Oct 12 02:34:21 2019 -0600 ignore warning of deprecated function (still exists in cocos2d repo) commit 0003c6ec503d64f3da4533a200f662761deb21cb Merge: 8df66361bd cc57e2f076 Author: Steve Tranby <stevetranby@gmail.com> Date: Sat Oct 5 16:43:16 2019 -0600 Merge commit 'cc57e2f076b63f122c7cecaae80b226e4ac280bf' into scgamex-v3 - reset project.pbxproj (to STEVE local) - fix a few conflicts, no issues - deleted lua/js stuff # Conflicts: #	build/cocos2d_tests.xcodeproj/project.pbxproj #	cocos/platform/CCSAXParser.cpp #	cocos/renderer/CCTexture2D.cpp #	cocos/scripting/js-bindings/auto/jsb_cocos2dx_auto.cpp #	cocos/scripting/js-bindings/manual/ScriptingCore.cpp #	cocos/scripting/lua-bindings/manual/CCLuaEngine.cpp #	cocos/scripting/lua-bindings/manual/tolua_fix.h #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/HelloJavascript.xcodeproj/project.pbxproj #	templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/HelloLua.xcodeproj/project.pbxproj #	templates/lua-template-default/frameworks/runtime-src/proj.win32/HelloLua.vcxproj #	tests/lua-empty-test/project/proj.win32/lua-empty-test.vcxproj #	tests/lua-tests/project/proj.win32/lua-tests.win32.vcxproj #	tools/cocos2d-console commit 8df66361bd27b4e00fbee06252f5cb8d5148434f Author: Steve Tranby <stevetranby@gmail.com> Date: Tue Sep 3 15:34:45 2019 -0600 STEVE: fix issues after merge commit c1a616d07c0c79a7d6a2d30771c6b420e8f45759 Merge: b0a01456f3 1875590f0e Author: Steve Tranby <stevetranby@gmail.com> Date: Tue Sep 3 15:22:19 2019 -0600 STEVE: Merge remote-tracking branch 'origin/v3' into scgamex-v3 STEVE: removed js/lua/scripting/etc as usual, fixed up some minor conflicts # Conflicts: #	build/cocos2d_tests.xcodeproj/project.pbxproj #	cocos/audio/linux/SimpleAudioEngine.cpp #	cocos/deprecated/CCDeprecated.h #	cocos/editor-support/cocosbuilder/CCBAnimationManager.cpp #	cocos/editor-support/spine/Bone.c #	cocos/editor-support/spine/Json.h #	cocos/math/CCGeometry.h #	cocos/navmesh/CCNavMesh.cpp #	cocos/physics/CCPhysicsWorld.cpp #	cocos/physics/CCPhysicsWorld.h #	cocos/physics3d/CCPhysics3D.cpp #	cocos/platform/CCGLView.h #	cocos/platform/CCImage.cpp #	cocos/platform/CCImage.h #	cocos/platform/android/CCFileUtils-android.cpp #	cocos/scripting/js-bindings/CMakeLists.txt #	cocos/scripting/js-bindings/auto/jsb_cocos2dx_auto.cpp #	cocos/scripting/js-bindings/auto/jsb_cocos2dx_auto.hpp #	cocos/scripting/js-bindings/manual/3d/jsb_cocos2dx_3d_manual.cpp #	cocos/scripting/js-bindings/manual/ScriptingCore.cpp #	cocos/scripting/js-bindings/manual/cocos2d_specifics.cpp #	cocos/scripting/js-bindings/manual/cocostudio/jsb_cocos2dx_studio_manual.cpp #	cocos/scripting/js-bindings/manual/component/CCComponentJS.cpp #	cocos/scripting/js-bindings/manual/extension/jsb_cocos2dx_extension_manual.cpp #	cocos/scripting/js-bindings/manual/js_bindings_core.cpp #	cocos/scripting/js-bindings/manual/jsb_helper.h #	cocos/scripting/js-bindings/manual/network/XMLHTTPRequest.cpp #	cocos/scripting/js-bindings/manual/network/jsb_socketio.cpp #	cocos/scripting/js-bindings/manual/platform/android/CCJavascriptJavaBridge.cpp #	cocos/scripting/js-bindings/manual/platform/android/CCJavascriptJavaBridge.h #	cocos/scripting/js-bindings/manual/platform/ios/JavaScriptObjCBridge.h #	cocos/scripting/js-bindings/manual/ui/jsb_cocos2dx_ui_manual.cpp #	cocos/scripting/js-bindings/script/jsb_cocos2d.js #	cocos/scripting/js-bindings/script/jsb_create_apis.js #	cocos/scripting/lua-bindings/auto/lua_cocos2dx_auto.cpp #	cocos/scripting/lua-bindings/auto/lua_cocos2dx_auto.hpp #	cocos/scripting/lua-bindings/auto/lua_cocos2dx_physics_auto.cpp #	cocos/scripting/lua-bindings/auto/lua_cocos2dx_physics_auto.hpp #	cocos/scripting/lua-bindings/manual/CCLuaBridge.cpp #	cocos/scripting/lua-bindings/manual/CCLuaBridge.h #	cocos/scripting/lua-bindings/manual/CCLuaEngine.cpp #	cocos/scripting/lua-bindings/manual/CCLuaEngine.h #	cocos/scripting/lua-bindings/manual/CCLuaStack.cpp #	cocos/scripting/lua-bindings/manual/CCLuaStack.h #	cocos/scripting/lua-bindings/manual/CCLuaValue.cpp #	cocos/scripting/lua-bindings/manual/CCLuaValue.h #	cocos/scripting/lua-bindings/manual/cocos2d/LuaOpengl.cpp #	cocos/scripting/lua-bindings/manual/cocos2d/LuaScriptHandlerMgr.h #	cocos/scripting/lua-bindings/manual/cocos2d/lua_cocos2dx_manual.cpp #	cocos/scripting/lua-bindings/manual/cocos2d/lua_cocos2dx_physics_manual.cpp #	cocos/scripting/lua-bindings/manual/cocostudio/lua_cocos2dx_coco_studio_manual.cpp #	cocos/scripting/lua-bindings/manual/network/lua_xml_http_request.cpp #	cocos/scripting/lua-bindings/manual/platform/android/CCLuaJavaBridge.cpp #	cocos/scripting/lua-bindings/manual/platform/android/CCLuaJavaBridge.h #	cocos/scripting/lua-bindings/manual/platform/android/jni/Cocos2dxLuaJavaBridge.cpp #	cocos/scripting/lua-bindings/manual/platform/android/jni/Cocos2dxLuaJavaBridge.h #	cocos/scripting/lua-bindings/manual/spine/lua_cocos2dx_spine_manual.cpp #	cocos/scripting/lua-bindings/proj.android/Android.mk #	cocos/scripting/lua-bindings/proj.android/CMakeLists.txt #	extensions/GUI/CCScrollView/CCScrollView.h #	extensions/Particle3D/CCParticle3DAffector.h #	extensions/Particle3D/CCParticle3DEmitter.h #	extensions/Particle3D/CCParticle3DRender.cpp #	extensions/Particle3D/CCParticleSystem3D.h #	extensions/Particle3D/PU/CCPUAffector.h #	extensions/Particle3D/PU/CCPUAffectorTranslator.h #	extensions/Particle3D/PU/CCPUBeamRender.cpp #	extensions/Particle3D/PU/CCPUBeamRender.h #	extensions/Particle3D/PU/CCPUBehaviour.cpp #	extensions/Particle3D/PU/CCPUBehaviour.h #	extensions/Particle3D/PU/CCPUBillboardChain.cpp #	extensions/Particle3D/PU/CCPUBillboardChain.h #	extensions/Particle3D/PU/CCPUBoxCollider.cpp #	extensions/Particle3D/PU/CCPUBoxEmitter.cpp #	extensions/Particle3D/PU/CCPUBoxEmitter.h #	extensions/Particle3D/PU/CCPUCircleEmitter.cpp #	extensions/Particle3D/PU/CCPUCircleEmitter.h #	extensions/Particle3D/PU/CCPUCollisionAvoidanceAffector.cpp #	extensions/Particle3D/PU/CCPUDoAffectorEventHandler.cpp #	extensions/Particle3D/PU/CCPUDoAffectorEventHandler.h #	extensions/Particle3D/PU/CCPUDoEnableComponentEventHandler.cpp #	extensions/Particle3D/PU/CCPUDoEnableComponentEventHandler.h #	extensions/Particle3D/PU/CCPUDoExpireEventHandler.h #	extensions/Particle3D/PU/CCPUDoFreezeEventHandler.h #	extensions/Particle3D/PU/CCPUDoPlacementParticleEventHandler.cpp #	extensions/Particle3D/PU/CCPUDoPlacementParticleEventHandler.h #	extensions/Particle3D/PU/CCPUDoScaleEventHandler.cpp #	extensions/Particle3D/PU/CCPUDoScaleEventHandler.h #	extensions/Particle3D/PU/CCPUDoStopSystemEventHandler.h #	extensions/Particle3D/PU/CCPUDynamicAttribute.cpp #	extensions/Particle3D/PU/CCPUDynamicAttribute.h #	extensions/Particle3D/PU/CCPUEmitter.cpp #	extensions/Particle3D/PU/CCPUEmitter.h #	extensions/Particle3D/PU/CCPUEventHandler.cpp #	extensions/Particle3D/PU/CCPUEventHandler.h #	extensions/Particle3D/PU/CCPUEventHandlerTranslator.h #	extensions/Particle3D/PU/CCPUForceField.cpp #	extensions/Particle3D/PU/CCPUForceField.h #	extensions/Particle3D/PU/CCPUForceFieldAffector.cpp #	extensions/Particle3D/PU/CCPUForceFieldAffector.h #	extensions/Particle3D/PU/CCPUGeometryRotator.cpp #	extensions/Particle3D/PU/CCPUGeometryRotator.h #	extensions/Particle3D/PU/CCPUGravityAffector.cpp #	extensions/Particle3D/PU/CCPUGravityAffector.h #	extensions/Particle3D/PU/CCPUInterParticleCollider.cpp #	extensions/Particle3D/PU/CCPUInterParticleCollider.h #	extensions/Particle3D/PU/CCPUJetAffector.cpp #	extensions/Particle3D/PU/CCPUJetAffector.h #	extensions/Particle3D/PU/CCPULineAffector.cpp #	extensions/Particle3D/PU/CCPULineAffector.h #	extensions/Particle3D/PU/CCPULineEmitter.cpp #	extensions/Particle3D/PU/CCPULineEmitter.h #	extensions/Particle3D/PU/CCPULinearForceAffector.h #	extensions/Particle3D/PU/CCPUMeshSurfaceEmitter.cpp #	extensions/Particle3D/PU/CCPUMeshSurfaceEmitter.h #	extensions/Particle3D/PU/CCPUNoise.cpp #	extensions/Particle3D/PU/CCPUNoise.h #	extensions/Particle3D/PU/CCPUObserver.cpp #	extensions/Particle3D/PU/CCPUObserver.h #	extensions/Particle3D/PU/CCPUObserverTranslator.h #	extensions/Particle3D/PU/CCPUOnClearObserver.cpp #	extensions/Particle3D/PU/CCPUOnClearObserver.h #	extensions/Particle3D/PU/CCPUOnCollisionObserver.h #	extensions/Particle3D/PU/CCPUOnCountObserver.cpp #	extensions/Particle3D/PU/CCPUOnCountObserver.h #	extensions/Particle3D/PU/CCPUOnEmissionObserver.h #	extensions/Particle3D/PU/CCPUOnEventFlagObserver.cpp #	extensions/Particle3D/PU/CCPUOnEventFlagObserver.h #	extensions/Particle3D/PU/CCPUOnExpireObserver.h #	extensions/Particle3D/PU/CCPUOnPositionObserver.cpp #	extensions/Particle3D/PU/CCPUOnPositionObserver.h #	extensions/Particle3D/PU/CCPUOnQuotaObserver.h #	extensions/Particle3D/PU/CCPUOnRandomObserver.cpp #	extensions/Particle3D/PU/CCPUOnRandomObserver.h #	extensions/Particle3D/PU/CCPUOnTimeObserver.cpp #	extensions/Particle3D/PU/CCPUOnTimeObserver.h #	extensions/Particle3D/PU/CCPUOnVelocityObserver.cpp #	extensions/Particle3D/PU/CCPUOnVelocityObserver.h #	extensions/Particle3D/PU/CCPUParticleFollower.cpp #	extensions/Particle3D/PU/CCPUParticleFollower.h #	extensions/Particle3D/PU/CCPUParticleSystem3D.cpp #	extensions/Particle3D/PU/CCPUParticleSystem3D.h #	extensions/Particle3D/PU/CCPUPathFollower.cpp #	extensions/Particle3D/PU/CCPUPathFollower.h #	extensions/Particle3D/PU/CCPUPlane.cpp #	extensions/Particle3D/PU/CCPUPlane.h #	extensions/Particle3D/PU/CCPUPlaneCollider.cpp #	extensions/Particle3D/PU/CCPUPlaneCollider.h #	extensions/Particle3D/PU/CCPUPointEmitter.cpp #	extensions/Particle3D/PU/CCPUPointEmitter.h #	extensions/Particle3D/PU/CCPUPositionEmitter.cpp #	extensions/Particle3D/PU/CCPUPositionEmitter.h #	extensions/Particle3D/PU/CCPURandomiser.cpp #	extensions/Particle3D/PU/CCPURandomiser.h #	extensions/Particle3D/PU/CCPURender.h #	extensions/Particle3D/PU/CCPURibbonTrail.cpp #	extensions/Particle3D/PU/CCPURibbonTrail.h #	extensions/Particle3D/PU/CCPURibbonTrailRender.cpp #	extensions/Particle3D/PU/CCPURibbonTrailRender.h #	extensions/Particle3D/PU/CCPUScaleAffector.cpp #	extensions/Particle3D/PU/CCPUScaleAffector.h #	extensions/Particle3D/PU/CCPUScaleVelocityAffector.cpp #	extensions/Particle3D/PU/CCPUScaleVelocityAffector.h #	extensions/Particle3D/PU/CCPUScriptLexer.cpp #	extensions/Particle3D/PU/CCPUScriptParser.cpp #	extensions/Particle3D/PU/CCPUScriptTranslator.cpp #	extensions/Particle3D/PU/CCPUSimpleSpline.cpp #	extensions/Particle3D/PU/CCPUSimpleSpline.h #	extensions/Particle3D/PU/CCPUSineForceAffector.cpp #	extensions/Particle3D/PU/CCPUSineForceAffector.h #	extensions/Particle3D/PU/CCPUSlaveEmitter.cpp #	extensions/Particle3D/PU/CCPUSlaveEmitter.h #	extensions/Particle3D/PU/CCPUSphere.h #	extensions/Particle3D/PU/CCPUSphereCollider.cpp #	extensions/Particle3D/PU/CCPUSphereCollider.h #	extensions/Particle3D/PU/CCPUSphereSurfaceEmitter.cpp #	extensions/Particle3D/PU/CCPUSphereSurfaceEmitter.h #	extensions/Particle3D/PU/CCPUTextureAnimator.cpp #	extensions/Particle3D/PU/CCPUTextureAnimator.h #	extensions/Particle3D/PU/CCPUTextureRotator.cpp #	extensions/Particle3D/PU/CCPUTextureRotator.h #	extensions/Particle3D/PU/CCPUTranslateManager.h #	extensions/Particle3D/PU/CCPUVelocityMatchingAffector.cpp #	extensions/Particle3D/PU/CCPUVelocityMatchingAffector.h #	extensions/Particle3D/PU/CCPUVertexEmitter.cpp #	extensions/Particle3D/PU/CCPUVertexEmitter.h #	extensions/Particle3D/PU/CCPUVortexAffector.cpp #	extensions/Particle3D/PU/CCPUVortexAffector.h #	extensions/assets-manager/AssetsManager.h #	templates/js-template-default/frameworks/runtime-src/proj.android/app/build.gradle #	templates/js-template-default/frameworks/runtime-src/proj.android/app/get_environment.sh #	templates/js-template-default/frameworks/runtime-src/proj.android/build.gradle #	templates/js-template-default/frameworks/runtime-src/proj.android/gradle/wrapper/gradle-wrapper.properties #	templates/lua-template-default/CMakeLists.txt #	templates/lua-template-default/frameworks/runtime-src/proj.android/app/build.gradle #	templates/lua-template-default/frameworks/runtime-src/proj.android/app/get_environment.sh #	templates/lua-template-default/frameworks/runtime-src/proj.android/build.gradle #	templates/lua-template-default/frameworks/runtime-src/proj.android/gradle/wrapper/gradle-wrapper.properties #	templates/lua-template-default/frameworks/runtime-src/proj.win32/SimulatorWin.cpp #	tests/cpp-empty-test/proj.android/app/build.gradle #	tests/cpp-empty-test/proj.android/build.gradle #	tests/cpp-empty-test/proj.android/gradle/wrapper/gradle-wrapper.properties #	tests/cpp-tests/Classes/Box2DTestBed/Box2dView.cpp #	tests/cpp-tests/Classes/Box2DTestBed/GLES-Render.cpp #	tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.cpp #	tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.h #	tests/cpp-tests/Classes/CocosDenshionTest/CocosDenshionTest.cpp #	tests/cpp-tests/Classes/NavMeshTest/NavMeshTest.cpp #	tests/cpp-tests/Classes/Particle3DTest/Particle3DTest.cpp #	tests/cpp-tests/Classes/Physics3DTest/Physics3DTest.cpp #	tests/cpp-tests/Classes/PhysicsTest/PhysicsTest.cpp #	tests/cpp-tests/Classes/Scene3DTest/Scene3DTest.cpp #	tests/cpp-tests/Classes/Sprite3DTest/Sprite3DTest.cpp #	tests/js-tests/project/CMakeLists.txt #	tests/js-tests/project/Classes/js_Effect3D_bindings.cpp #	tests/js-tests/project/proj.android/app/build.gradle #	tests/js-tests/project/proj.android/app/get_environment.sh #	tests/js-tests/project/proj.android/build.gradle #	tests/js-tests/project/proj.android/gradle/wrapper/gradle-wrapper.properties #	tests/js-tests/project/proj.ios/Info.plist #	tests/lua-empty-test/project/CMakeLists.txt #	tests/lua-empty-test/project/Classes/AppDelegate.cpp #	tests/lua-empty-test/project/proj.android/app/build.gradle #	tests/lua-empty-test/project/proj.android/app/get_environment.sh #	tests/lua-empty-test/project/proj.android/build.gradle #	tests/lua-empty-test/project/proj.android/gradle/wrapper/gradle-wrapper.properties #	tests/lua-game-controller-test/project/proj.android/app/build.gradle #	tests/lua-game-controller-test/project/proj.android/build.gradle #	tests/lua-game-controller-test/project/proj.android/gradle/wrapper/gradle-wrapper.properties #	tests/lua-tests/project/CMakeLists.txt #	tests/lua-tests/project/Classes/lua_test_bindings.cpp #	tests/lua-tests/project/proj.android/app/build.gradle #	tests/lua-tests/project/proj.android/build.gradle #	tests/lua-tests/project/proj.android/gradle/wrapper/gradle-wrapper.properties #	tests/lua-tests/project/proj.ios_mac/ios/Info.plist #	tests/performance-tests/Classes/tests/PerformanceAllocTest.cpp #	tools/cocos2d-console commit b0a01456f3264942e5a2b17379bdc0ab46da4aae Author: Steve Tranby <stevetranby@gmail.com> Date: Tue Sep 3 11:56:19 2019 -0600 STEVE: fix comma -> semicolon commit ab1d65bbf3e904893f86ecbf2b08c1378e8e05ee Author: Steve Tranby <stevetranby@gmail.com> Date: Tue Sep 3 11:55:45 2019 -0600 Apply recommended updates to project for latest XCode commit 1fcea05023a7649b6969d6d65e9928d0aef0b5aa Author: Steve Tranby <stevetranby@gmail.com> Date: Fri Jul 19 22:03:36 2019 -0600 Android remove js, lua, and audio libs among others commit 86a88116271f4b0077eda00a09a3d3914ce86b16 Merge: 4930d15519 1528ea01d2 Author: Steve Tranby <stevetranby@gmail.com> Date: Sun Jun 2 23:07:40 2019 -0600 Merge commit '1528ea01d2749b4ef65e97f79cffa6135fe13c4d' into scgamex-v3 submodule: cocos-console (kept at scgame_v3) * commit '1528ea01d2749b4ef65e97f79cffa6135fe13c4d': setPercent after initialization (#19718) Update CHANGELOG [js-tests/cpp-tests] iOS: add fonts to Info.plist (#19708) update release note and change log (#19711) fix get environment (#19690) rename Java_org_cocos2dx_lib_Cocos2dxLuaJavaBridge.* to Cocos2dxLuaJavaBridge.* (#19694) fix twice copy lua scripts error (#19687) (#19691) protect empty string (#19680) modify engine version (#19677) fix Sprite update_blend_func (#19649) [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19648) add clang-tidy support (#19643) [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19644) add optimization for OPPO. (#19631) Optimize cases where loop variable is unecessarily copied in a range-for loop. (#19637) # Conflicts: #	cocos/physics/CCPhysicsJoint.cpp #	cocos/platform/android/javaactivity-android.cpp #	cocos/scripting/js-bindings/manual/js_manual_conversions.cpp #	cocos/scripting/lua-bindings/manual/physics3d/lua_cocos2dx_physics3d_manual.cpp #	cocos/scripting/lua-bindings/manual/platform/android/jni/Cocos2dxLuaJavaBridge.cpp #	cocos/scripting/lua-bindings/manual/platform/android/jni/Cocos2dxLuaJavaBridge.h #	cocos/scripting/lua-bindings/proj.android/Android.mk #	cocos/scripting/lua-bindings/proj.android/CMakeLists.txt #	extensions/Particle3D/PU/CCPURibbonTrailRender.cpp #	extensions/Particle3D/PU/CCPUScriptCompiler.cpp #	templates/js-template-default/frameworks/runtime-src/proj.android/app/get_environment.sh #	templates/js-template-default/frameworks/runtime-src/proj.android/app/proguard-rules.pro #	templates/lua-template-default/CMakeLists.txt #	templates/lua-template-default/frameworks/runtime-src/proj.android/app/get_environment.sh #	templates/lua-template-default/frameworks/runtime-src/proj.android/app/proguard-rules.pro #	tests/js-tests/project/proj.android/app/get_environment.sh #	tests/js-tests/project/proj.android/app/proguard-rules.pro #	tests/js-tests/project/proj.ios/Info.plist #	tests/lua-empty-test/project/proj.android/app/build.gradle #	tests/lua-empty-test/project/proj.android/app/get_environment.sh #	tests/lua-empty-test/project/proj.android/app/proguard-rules.pro #	tests/lua-empty-test/project/proj.android/gradle/wrapper/gradle-wrapper.properties #	tests/lua-game-controller-test/project/proj.android/app/proguard-rules.pro #	tests/lua-tests/project/Classes/lua_test_bindings.cpp #	tests/lua-tests/project/proj.android/app/proguard-rules.pro #	tests/lua-tests/project/proj.ios_mac/ios/Info.plist #	tools/cocos2d-console commit 1528ea01d2749b4ef65e97f79cffa6135fe13c4d Author: Arnold <40414978+PatriceJiang@users.noreply.github.com> Date: Thu May 16 09:18:29 2019 +0800 setPercent after initialization (#19718) commit ed5db3e2ce205b3e46df295f25ad40d2563f3dfb Author: minggo <nudtzxm@gmail.com> Date: Wed May 15 10:20:16 2019 +0800 Update CHANGELOG commit 073823f126304aa34b263d519e0b5a76e5d7318b Author: Arnold <40414978+PatriceJiang@users.noreply.github.com> Date: Wed May 15 09:29:02 2019 +0800 [js-tests/cpp-tests] iOS: add fonts to Info.plist (#19708) * add fonts to Info.plist * use tabs instead of spaces * fix lua-tests commit a8019eb82762ffb44285d2991db6921e40f6cc72 Author: minggo <nudtzxm@gmail.com> Date: Tue May 14 01:56:03 2019 -0700 update release note and change log (#19711) commit 7ef9bb8c77ac50de8cf52f6cd5b2031ac08061f1 Author: Arnold <40414978+PatriceJiang@users.noreply.github.com> Date: Tue May 14 09:05:25 2019 +0800 fix get environment (#19690) commit 01a10631ca23fcd149811a55d4c64b568cb1f2e7 Author: Arnold <40414978+PatriceJiang@users.noreply.github.com> Date: Tue May 14 08:59:42 2019 +0800 rename Java_org_cocos2dx_lib_Cocos2dxLuaJavaBridge.* to Cocos2dxLuaJavaBridge.* (#19694) commit 2a219a8e1b4e18977687c7c76a56f96e3cb43379 Author: leda <li_cheng_zhe@163.com> Date: Fri May 10 16:34:23 2019 +0800 fix twice copy lua scripts error (#19687) (#19691) commit 8e9edf6474ac3dbc4596a5957c9db20b05f36696 Author: Arnold <40414978+PatriceJiang@users.noreply.github.com> Date: Thu May 9 10:21:05 2019 +0800 protect empty string (#19680) commit 3266a22d5a599e8c016c925d01bf1378f6399f60 Author: minggo <nudtzxm@gmail.com> Date: Tue May 7 19:54:35 2019 -0700 modify engine version (#19677) commit 4930d155194a9d0b8ddeff7fd181d509051c7827 Merge: 3fd04f377d 5dd10214bf Author: Steve Tranby <stevetranby@gmail.com> Date: Thu Apr 25 22:17:55 2019 -0600 Merge commit '5dd10214bfb878bda131e2c988ea2bd2eb2829a1' into scgamex-v3 * commit '5dd10214bfb878bda131e2c988ea2bd2eb2829a1': Changed shader data types mediump to highp to remove possible sprite joggling on some Android phones. (#19633) remove redundant user-defined copy constructor and destructor, (#19636) move parseIntegerList to a free function in ccUtils, add few testcases (#19634) update binding generator (#19625) rewrite parseIntegerList with better performance (#19619) prefer delegate constructor over new(this) (#19613) fix outdated documentation [ci skip] (#19618) Optimize calls to std::string::find() and friends when the needle passed is a single character string literal. The character literal overload is more efficient. (#19614) add build test option for cmake (#19608) End the NS_CC properly. (#19603) fix static token array in headfile (#19164) fix base/CMakeLists.txt (#19575) Fix bug: can't play video in obbfile. (#19476) use CC_SAFE_DELETE_ARRAY instead of CC_SAFE_DELETE (#19580) Update CCArmature.cpp (#19579) revert threads (#19572) [windows] use PostMessage to replace SendMessage (#19569) [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19563) Only send the ON_PERCENTAGE_CHANGED if and only if the percentage value has actually changed. (#19556) # Conflicts: #	cocos/scripting/js-bindings/auto/api/jsb_cocos2dx_ui_auto_api.js #	cocos/scripting/js-bindings/auto/jsb_cocos2dx_ui_auto.cpp #	cocos/scripting/js-bindings/auto/jsb_cocos2dx_ui_auto.hpp #	cocos/scripting/js-bindings/manual/cocos2d_specifics.cpp #	cocos/scripting/js-bindings/manual/cocosbuilder/js_bindings_ccbreader.cpp #	cocos/scripting/js-bindings/manual/network/XMLHTTPRequest.cpp #	cocos/scripting/lua-bindings/auto/api/Slider.lua #	cocos/scripting/lua-bindings/auto/lua_cocos2dx_ui_auto.cpp #	cocos/scripting/lua-bindings/auto/lua_cocos2dx_ui_auto.hpp #	cocos/scripting/lua-bindings/manual/Cocos2dxLuaLoader.cpp #	cocos/scripting/lua-bindings/manual/network/lua_xml_http_request.cpp #	extensions/Particle3D/PU/CCPUParticleSystem3D.cpp #	extensions/Particle3D/PU/CCPURendererTranslator.cpp #	extensions/Particle3D/PU/CCPUScriptTranslator.cpp #	extensions/Particle3D/PU/CCPUScriptTranslator.h commit 3fd04f377d0309926f4c79223ba8109d14ff58eb Author: Steve Tranby <stevetranby@gmail.com> Date: Thu Mar 28 18:53:35 2019 -0600 bump bindings-generator submodule commit 85bbea2e00937dadba2659a4b8a25a86c7d03592 Merge: 581949b982 a3a536e5af Author: Steve Tranby <stevetranby@gmail.com> Date: Thu Mar 28 18:50:25 2019 -0600 Merge commit 'a3a536e5af08e87d742ec2f01732d77c0589aa11' into scgamex-v3 * commit 'a3a536e5af08e87d742ec2f01732d77c0589aa11': [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically Ability to change title position Getting clearing color from Director interface Methods of changing clearing color Tabs to spaces Tabs to spaces Getting current clearing color in Renderer # Conflicts: #	cocos/scripting/js-bindings/auto/api/jsb_cocos2dx_auto_api.js #	cocos/scripting/js-bindings/auto/jsb_cocos2dx_auto.cpp #	cocos/scripting/js-bindings/auto/jsb_cocos2dx_auto.hpp #	cocos/scripting/lua-bindings/auto/api/Director.lua #	cocos/scripting/lua-bindings/auto/lua_cocos2dx_auto.cpp #	cocos/scripting/lua-bindings/auto/lua_cocos2dx_auto.hpp commit 581949b98291e31c6f9c2820e9c55308876bbafe Author: Steve Tranby <stevetranby@gmail.com> Date: Thu Mar 28 18:47:01 2019 -0600 STEVE: add assert and null check commit 31f12e52d4705416356b42d8978d402b63da5fc1 Author: Steve Tranby <stevetranby@gmail.com> Date: Tue Mar 5 15:02:46 2019 -0700 minor cleanup commit 976995c54910d1ec0c2b3ebd956e01fdf9fe45a9 Merge: 9761254c29 f0f732cc90 Author: Steve Tranby <stevetranby@gmail.com> Date: Tue Mar 5 15:01:15 2019 -0700 Merge commit 'f0f732cc90c0ac18cbe2e4644f69c2bbfcc6a2bd' into HEAD * commit 'f0f732cc90c0ac18cbe2e4644f69c2bbfcc6a2bd': [Android] fix FileUtils::listFiles with path 'assets/' (#19457) Method to check if any IME dispatcher is active. (#19451) fix the member parameter:_percent is always be 0 during the update process. (#19419) [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19439) # Conflicts: #	cocos/scripting/lua-bindings/auto/api/EventDispatcher.lua #	cocos/scripting/lua-bindings/auto/lua_cocos2dx_auto.hpp commit 9761254c29b2ef765cb0df30b2cf7d0087a5c4ed Merge: 43dab73e5b 0c57689213 Author: Steve Tranby <stevetranby@gmail.com> Date: Tue Feb 26 19:45:56 2019 -0700 Merge commit '0c576892132a619d2ee2fc7861ddd496a5f47001' into scgamex-v3 STEVE: removed all scripting/3d/etc support previously removed * commit '0c576892132a619d2ee2fc7861ddd496a5f47001': Lua: add manual bindings for EventDispatcher::addCustomEventListener (#19405) [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19431) refine travis, don't generate binding codes for cpp only target (#19430) remove unneeded codes (#19421) need to generate binding codes for all targets (#19424) Fix memory leak if invoking Texture2D::setAlphaTexture many times. (#19400) fix header path include style (#19395) Font atlas texture initialization delayed (#19384) If path to file is tool long crash is possible. (#19383) Checking, does the touch is within the height of the line, not the height of the sprite? (#19394) [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19390) Adds Configuration::getInfoAsMap() (#19381) # Conflicts: #	build/cocos2d_libs.xcodeproj/project.pbxproj #	build/cocos2d_tests.xcodeproj/project.pbxproj #	cocos/2d/CCTextFieldTTF.cpp #	cocos/editor-support/spine/Animation.c #	cocos/editor-support/spine/Animation.h #	cocos/editor-support/spine/AnimationState.c #	cocos/editor-support/spine/AnimationState.h #	cocos/editor-support/spine/AnimationStateData.c #	cocos/editor-support/spine/AnimationStateData.h #	cocos/editor-support/spine/Array.c #	cocos/editor-support/spine/Array.h #	cocos/editor-support/spine/Atlas.c #	cocos/editor-support/spine/Atlas.h #	cocos/editor-support/spine/AtlasAttachmentLoader.c #	cocos/editor-support/spine/AtlasAttachmentLoader.h #	cocos/editor-support/spine/Attachment.c #	cocos/editor-support/spine/Attachment.h #	cocos/editor-support/spine/AttachmentLoader.c #	cocos/editor-support/spine/AttachmentLoader.h #	cocos/editor-support/spine/AttachmentVertices.cpp #	cocos/editor-support/spine/Bone.c #	cocos/editor-support/spine/Bone.h #	cocos/editor-support/spine/BoneData.c #	cocos/editor-support/spine/BoneData.h #	cocos/editor-support/spine/BoundingBoxAttachment.c #	cocos/editor-support/spine/BoundingBoxAttachment.h #	cocos/editor-support/spine/ClippingAttachment.c #	cocos/editor-support/spine/ClippingAttachment.h #	cocos/editor-support/spine/Cocos2dAttachmentLoader.cpp #	cocos/editor-support/spine/Cocos2dAttachmentLoader.h #	cocos/editor-support/spine/Color.c #	cocos/editor-support/spine/Color.h #	cocos/editor-support/spine/Event.c #	cocos/editor-support/spine/Event.h #	cocos/editor-support/spine/EventData.c #	cocos/editor-support/spine/EventData.h #	cocos/editor-support/spine/IkConstraint.c #	cocos/editor-support/spine/IkConstraint.h #	cocos/editor-support/spine/IkConstraintData.c #	cocos/editor-support/spine/IkConstraintData.h #	cocos/editor-support/spine/Json.c #	cocos/editor-support/spine/MeshAttachment.c #	cocos/editor-support/spine/MeshAttachment.h #	cocos/editor-support/spine/PathAttachment.c #	cocos/editor-support/spine/PathAttachment.h #	cocos/editor-support/spine/PathConstraint.c #	cocos/editor-support/spine/PathConstraint.h #	cocos/editor-support/spine/PathConstraintData.c #	cocos/editor-support/spine/PathConstraintData.h #	cocos/editor-support/spine/PointAttachment.c #	cocos/editor-support/spine/PointAttachment.h #	cocos/editor-support/spine/RegionAttachment.c #	cocos/editor-support/spine/RegionAttachment.h #	cocos/editor-support/spine/Skeleton.c #	cocos/editor-support/spine/Skeleton.h #	cocos/editor-support/spine/SkeletonAnimation.cpp #	cocos/editor-support/spine/SkeletonAnimation.h #	cocos/editor-support/spine/SkeletonBatch.cpp #	cocos/editor-support/spine/SkeletonBatch.h #	cocos/editor-support/spine/SkeletonBinary.c #	cocos/editor-support/spine/SkeletonBinary.h #	cocos/editor-support/spine/SkeletonBounds.c #	cocos/editor-support/spine/SkeletonBounds.h #	cocos/editor-support/spine/SkeletonClipping.c #	cocos/editor-support/spine/SkeletonClipping.h #	cocos/editor-support/spine/SkeletonData.c #	cocos/editor-support/spine/SkeletonData.h #	cocos/editor-support/spine/SkeletonJson.c #	cocos/editor-support/spine/SkeletonJson.h #	cocos/editor-support/spine/SkeletonRenderer.cpp #	cocos/editor-support/spine/SkeletonRenderer.h #	cocos/editor-support/spine/SkeletonTwoColorBatch.cpp #	cocos/editor-support/spine/SkeletonTwoColorBatch.h #	cocos/editor-support/spine/Skin.c #	cocos/editor-support/spine/Skin.h #	cocos/editor-support/spine/Slot.c #	cocos/editor-support/spine/Slot.h #	cocos/editor-support/spine/SlotData.c #	cocos/editor-support/spine/SlotData.h #	cocos/editor-support/spine/TransformConstraint.c #	cocos/editor-support/spine/TransformConstraint.h #	cocos/editor-support/spine/TransformConstraintData.c #	cocos/editor-support/spine/TransformConstraintData.h #	cocos/editor-support/spine/Triangulator.c #	cocos/editor-support/spine/Triangulator.h #	cocos/editor-support/spine/VertexAttachment.c #	cocos/editor-support/spine/VertexAttachment.h #	cocos/editor-support/spine/VertexEffect.c #	cocos/editor-support/spine/VertexEffect.h #	cocos/editor-support/spine/extension.c #	cocos/editor-support/spine/extension.h #	cocos/editor-support/spine/spine-cocos2dx.cpp #	cocos/editor-support/spine/spine-cocos2dx.h #	cocos/editor-support/spine/spine.h #	cocos/platform/winrt/CCGLViewImpl-winrt.h #	cocos/scripting/js-bindings/auto/api/jsb_cocos2dx_auto_api.js #	cocos/scripting/js-bindings/auto/jsb_cocos2dx_auto.cpp #	cocos/scripting/js-bindings/auto/jsb_cocos2dx_auto.hpp #	cocos/scripting/js-bindings/proj.ios_mac/cocos2d_js_bindings.xcodeproj/project.pbxproj #	cocos/scripting/lua-bindings/auto/api/Application.lua #	cocos/scripting/lua-bindings/auto/lua_cocos2dx_auto.cpp #	cocos/scripting/lua-bindings/manual/cocos2d/lua_cocos2dx_manual.cpp #	cocos/scripting/lua-bindings/proj.ios_mac/cocos2d_lua_bindings.xcodeproj/project.pbxproj #	tests/cpp-tests/Classes/Box2DTestBed/Test.h #	tests/cpp-tests/Classes/MaterialSystemTest/MaterialSystemTest.cpp #	tests/cpp-tests/Classes/Scene3DTest/Scene3DTest.cpp #	tests/cpp-tests/Classes/SpineTest/SpineTest.h #	tests/lua-tests/src/NewEventDispatcherTest/NewEventDispatcherTest.lua commit 43dab73e5b257f29102d85a7aa1b27daa2243a6d Merge: a8972806c0 8fc3b7b406 Author: Steve Tranby <stevetranby@gmail.com> Date: Wed Jan 30 11:09:53 2019 -0700 Merge commit '8fc3b7b4064b107d85c15a4895d08e9ad335b5a8' into scgamex-v3 * commit '8fc3b7b4064b107d85c15a4895d08e9ad335b5a8': (43 commits) update change log, "allow cleartext HTTP traffic" don't include template Add Android P cutout area support (#19286) refine cmake, allow developer switch Debug/Release in IDE (#19329) refine cmake, add iOS sign config (#19327) cmake support set iOS Deployment Target for root project (#19315) [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19320) Ui video player new style looping input options (#19297) ReFix bug: PremultipliedAlpha is not working for png (#19138) Add clear request and responses method to httpclient (#19294) revert ndk-build final target, others need it (#19296) Fix for COCOS2D_DEBUG is always 1 on Android (#19291) update 3rd libs & console, fix file issues (#19284) Install ninja (#19298) [3rd-libs] upgrade to version 154 (#19282) Ability to get low coupling inheritance (#19276) cmake win32 Precompiled header (#19273) fix spritecache plist parsing issue (#19269) standardize pause & resume logic on GLSurfaceView (#19256) [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19267) update versoin code (#19265) ... # Conflicts: #	cocos/network/WebSocket.cpp #	cocos/platform/android/CCFileUtils-android.cpp #	cocos/scripting/js-bindings/CMakeLists.txt #	cocos/scripting/js-bindings/auto/api/jsb_cocos2dx_experimental_video_auto_api.js #	cocos/scripting/js-bindings/auto/jsb_cocos2dx_experimental_video_auto.cpp #	cocos/scripting/js-bindings/auto/jsb_cocos2dx_experimental_video_auto.hpp #	cocos/scripting/js-bindings/manual/ScriptingCore.cpp #	cocos/scripting/lua-bindings/auto/api/VideoPlayer.lua #	cocos/scripting/lua-bindings/auto/lua_cocos2dx_experimental_video_auto.cpp #	cocos/scripting/lua-bindings/auto/lua_cocos2dx_experimental_video_auto.hpp #	cocos/scripting/lua-bindings/manual/CCLuaStack.cpp #	cocos/scripting/lua-bindings/manual/Cocos2dxLuaLoader.cpp #	cocos/scripting/lua-bindings/proj.android/CMakeLists.txt #	templates/js-template-default/CMakeLists.txt #	templates/js-template-default/frameworks/runtime-src/Classes/AppDelegate.cpp #	templates/js-template-default/frameworks/runtime-src/proj.android/app/jni/Android.mk #	templates/lua-template-default/CMakeLists.txt #	templates/lua-template-default/frameworks/runtime-src/proj.android/app/jni/Android.mk #	tests/game-controller-test/Classes/GameControllerTest.cpp #	tests/js-tests/project/CMakeLists.txt #	tests/js-tests/project/Classes/AppDelegate.cpp #	tests/js-tests/project/proj.android/app/AndroidManifest.xml #	tests/js-tests/src/tests-main.js #	tests/lua-empty-test/project/CMakeLists.txt #	tests/lua-empty-test/project/Classes/AppDelegate.cpp #	tests/lua-empty-test/project/proj.android/app/AndroidManifest.xml #	tests/lua-game-controller-test/project/Classes/AppDelegate.cpp #	tests/lua-game-controller-test/project/proj.android/app/AndroidManifest.xml #	tests/lua-tests/project/CMakeLists.txt #	tests/lua-tests/project/proj.android/app/AndroidManifest.xml #	tests/lua-tests/project/proj.android/app/proguard-rules.pro #	tests/lua-tests/src/EffectsTest/EffectsTest.lua #	tests/lua-tests/src/ParticleTest/ParticleTest.lua #	tests/lua-tests/src/SpriteTest/SpriteTest.lua #	tests/lua-tests/src/TransitionsTest/TransitionsTest.lua #	tests/lua-tests/src/WebViewTest/WebViewTest.lua #	tests/lua-tests/src/mainMenu.lua #	tests/performance-tests/Classes/tests/BaseTest.cpp #	tools/cocos2d-console commit a8972806c0a012899e2a550af6b6c98a5ecac5aa Author: Steve Tranby <stevetranby@gmail.com> Date: Wed Jan 30 05:47:59 2019 -0700 file path cache logging for debug/profiling commit 038adc7a02f89546c686a900a5b9c896b9ec7ead Author: Steve Tranby <stevetranby@gmail.com> Date: Wed Dec 5 03:04:08 2018 -0700 fix issue from removal of JPG commit 6e92e0ec65f12620e13e64f5632fc2c416ed4d44 Author: Steve Tranby <stevetranby@gmail.com> Date: Wed Dec 5 03:03:54 2018 -0700 minor sign warning commit 47b94042fe06ca4570c5f4844fd44df8e7e81457 Author: Steve Tranby <stevetranby@gmail.com> Date: Wed Dec 5 03:03:39 2018 -0700 fix private ivars should be in .mm commit 5878122c752e82479bee55a9b436fc435795c64d Author: Steve Tranby <stevetranby@gmail.com> Date: Mon Dec 3 21:08:27 2018 -0700 STEVE: fix missing ccGLStateCache.cpp from targets commit 8c88adaa74a5b862b8361660286488f6a102021e Merge: 304e29ae58 ed2eab5297 Author: Steve Tranby <stevetranby@gmail.com> Date: Mon Dec 3 14:33:56 2018 -0700 Merge commit 'ed2eab52973eb614e14f6680b9c0bbd315b017a5' into scgamex-v3 * commit 'ed2eab52973eb614e14f6680b9c0bbd315b017a5': Fix animation duration calculation (#19221) Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212) Switch travis CI to xenial (#19207) add testcase for lua downloader binding (#19182) # Conflicts: #	tests/lua-tests/src/mainMenu.lua commit 304e29ae583f0e92f58b5820ad99ba5729b7a72c Merge: 8af4e3b93e 7faf5cfacc Author: Steve Tranby <stevetranby@gmail.com> Date: Mon Dec 3 14:33:22 2018 -0700 Merge commit '7faf5cfacc516a014bf1586ce653574a97ec7788' into scgamex-v3 STEVE: removed anything that was previously removed js/lua/etc * commit '7faf5cfacc516a014bf1586ce653574a97ec7788': [cpp test]fix SequenceAction count error (#19222) [cpp-test ios]Extensions/WebSocketTest/add CA for binary test (#19220) 3d touch works on iPhone6s+, not only (#19217) remove item in changelog Revert "Remove ccglstatecache (#19013)" Revert "fix crash of cclayercolor and fix some other error logic (#19177)" # Conflicts: #	build/cocos2d_libs.xcodeproj/project.pbxproj #	cocos/deprecated/CCDeprecated.h #	cocos/editor-support/spine/SkeletonTwoColorBatch.cpp #	cocos/navmesh/CCNavMeshDebugDraw.cpp #	cocos/physics3d/CCPhysics3DDebugDrawer.cpp #	cocos/platform/android/CCFileUtils-android.cpp #	cocos/scripting/js-bindings/manual/cocos2d_specifics.cpp #	cocos/scripting/lua-bindings/manual/cocos2d/LuaOpengl.cpp #	cocos/vr/CCVRGenericRenderer.cpp #	tests/cpp-tests/Classes/Box2DTestBed/Box2dView.cpp #	tests/cpp-tests/Classes/Sprite3DTest/DrawNode3D.cpp #	tests/js-tests/project/Classes/js_DrawNode3D_bindings.cpp #	tests/lua-empty-test/project/proj.mac/main.cpp #	tests/lua-tests/project/Classes/lua_test_bindings.cpp commit 8af4e3b93e1528699e2fdf38aa585215b0e07ebf Author: Steve Tranby <stevetranby@gmail.com> Date: Mon Dec 3 14:26:52 2018 -0700 STEVE: removing more unused classes for build times commit 80de4dac8c28ff770b4efb1170709c43907df83a Author: Steve Tranby <stevetranby@gmail.com> Date: Sun Dec 2 17:48:02 2018 -0700 STEVE: removing unused classes from project, fix resulting issues commit 81c0bf6f5273c9bb8524229f9da0240238b82500 Author: Steve Tranby <stevetranby@gmail.com> Date: Wed Nov 28 22:14:33 2018 -0700 fix printf type mismatch commit 368c31eebbed25c0099fa537b1ec2f95c380dbf9 Merge: d08c0d1608 fde4e6387d Author: Steve Tranby <stevetranby@gmail.com> Date: Wed Nov 28 21:43:55 2018 -0700 Merge commit 'fde4e6387d6e6e19badb41c8ba2aa365045b68ec' into scgamex-v3 STEVE: - removed js/lua stuff * commit 'fde4e6387d6e6e19badb41c8ba2aa365045b68ec': (35 commits) [js tests] add index, simplify (#19218) update cocos console (#19216) [js interval tests] use labelBMFont instead of labelTTF, improve preformance (#19215) [lua test]FontTest resize page (#19213) [lua test]Extensions scroll pos error (#19214) cpp-tests/Bugs add titles & lua bugs/1174 decrease loop count (#19205) [cpp-tests] improve items location of part cases (#19210) [cmake] fix iOS xcode property setting failed (#19208) Node:Particle3D effects abnormal, texture incorrect (#19204) [js-tests mac/Android] Extensions Test-> Websocket->Send text, fix cafile (#19202) [cpp-test] DownloaderTest url expires (#19203) [android tests] setup project name in AndroidStudio dashboard (#19200) [lua test-android]WebViewTest button overlapping (#19201) [cpp-test mac] 19:Extension->4SocketIOTest->Open SocketIO Endpoint crashfix (#19199) [cpp test-Android、mac]46:Node:Sprite3D->25 crash (#19198) [cpp test-Android]20:FileUtils/2 change title (#19197) [cpp test-windows]46/26 clear mode crash (#19195) [js-test win32]XMLHttpRequest gzip deflate & fix xcode project include paths (#19194) [js-test] Chipmunk Tests/ Chipmunk Release Tests crash fix (#19193) Fix crash in cocos2dx-JS if garbage collection runs between Touchstart and TouchEnd events. (#19191) ... # Conflicts: #	build/cocos2d_tests.xcodeproj/project.pbxproj #	cocos/2d/CCSpriteFrameCache.cpp #	cocos/platform/CCFileUtils.cpp #	cocos/platform/CCGLView.h #	cocos/platform/android/CCFileUtils-android.cpp #	cocos/platform/desktop/CCGLViewImpl-desktop.h #	cocos/platform/mac/CCApplication-mac.mm #	cocos/scripting/js-bindings/manual/ScriptingCore.cpp #	cocos/scripting/js-bindings/manual/network/XMLHTTPRequest.cpp #	cocos/scripting/js-bindings/manual/network/XMLHTTPRequest.h #	cocos/scripting/lua-bindings/auto/api/Label.lua #	cocos/scripting/lua-bindings/manual/cocos2d/LuaOpengl.cpp #	cocos/scripting/lua-bindings/manual/cocos2d/lua_cocos2dx_manual.cpp #	cocos/scripting/lua-bindings/script/cocos2d/Cocos2d.lua #	templates/js-template-default/frameworks/runtime-src/proj.android/app/res/mipmap-hdpi/ic_launcher.png #	templates/js-template-default/frameworks/runtime-src/proj.android/app/res/mipmap-mdpi/ic_launcher.png #	templates/js-template-default/frameworks/runtime-src/proj.android/app/res/mipmap-xhdpi/ic_launcher.png #	templates/js-template-default/frameworks/runtime-src/proj.android/app/res/mipmap-xxhdpi/ic_launcher.png #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-20.png #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-20@2x.png #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-20@3x.png #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-29.png #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-29@2x.png #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-29@3x.png #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-40.png #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-40@2x.png #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-40@3x.png #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-50.png #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-50@2x.png #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-57.png #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-57@2x.png #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-60@2x.png #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-60@3x.png #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-72.png #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-72@2x.png #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-76.png #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-76@2x.png #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-83.5@2x.png #	templates/js-template-default/frameworks/runtime-src/proj.ios_mac/ios/LaunchScreenBackground.png #	templates/js-template-default/res/HelloWorld.png #	templates/lua-template-default/frameworks/runtime-src/proj.android/app/res/mipmap-hdpi/ic_launcher.png #	templates/lua-template-default/frameworks/runtime-src/proj.android/app/res/mipmap-mdpi/ic_launcher.png #	templates/lua-template-default/frameworks/runtime-src/proj.android/app/res/mipmap-xhdpi/ic_launcher.png #	templates/lua-template-default/frameworks/runtime-src/proj.android/app/res/mipmap-xxhdpi/ic_launcher.png #	templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-20.png #	templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-20@2x.png #	templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-20@3x.png #	templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-29.png #	templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-29@2x.png #	templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-29@3x.png #	templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-40.png #	templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-40@2x.png #	templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-40@3x.png #	templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-50.png #	templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-50@2x.png #	templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-57.png #	templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-57@2x.png #	templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-60@2x.png #	templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Images.xcassets/AppIcon.appiconset/Icon-60@3x.png #	templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/ios/Ima…
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