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libecc

Fast, memory-efficient and easily embeddable Ecmascript (5.1) engine for C (99, GNU)

support tested on
Darwin macOS, iOS
Linux Ubuntu, Fedora, Raspberry Pi
Windows minGW, Visual Studio w/ Clang
Dos DJGPP
BeOS Haiku

Build

$ git clone https://github.com/blld/libecc.git $ cd libecc/build $ make test 

Usage

sample.c

#include "ecc.h" static struct Value greetings (struct Context * context) {	// retrieve first argument as string	struct Value to = Value.toString(context, Context.argument(context, 0));	// get C-friendly buffer	struct Text text = Value.textOf(&to);	// print & return undefined	printf("Hello, %.*s!\n", text.length, text.bytes);	return Value(undefined); } int main (int argc, const char * argv[]) {	// setup	struct Ecc *ecc = Ecc.create();	// add C function	Ecc.addFunction(ecc, "greetings", greetings, 1, 0);	// run script	char script1[] = "greetings('world')";	Ecc.evalInput(ecc, Input.createFromBytes(script1, sizeof(script1), "script1"), 0);	// clean-up	Ecc.destroy(ecc), ecc = NULL;	return EXIT_SUCCESS; } 

compile

$ cc -I ../src -L */lib -lecc sample.c $ ./a.out Hello, world! 

License

Licensed under MIT license, see LICENSE.txt file in project root

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