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《Hello 算法》:动画图解、一键运行的数据结构与算法教程。支持 Python, Java, C++, C, C#, JS, Go, Swift, Rust, Ruby, Kotlin, TS, Dart 代码。简体版和繁体版同步更新,English version in translation
Skylicht Engine is C++ Game Engine based on Irrlicht 3D. And my goal is to create a high-performance and lightweight Game Framework that can seamlessly function on both web and mobile platforms. Th…
CypherCore is an open source server project for World of Warcraft written in C#.
SkyFireEMU is a full featured World of Warcraft: Mists of Pandaria emulator written in C++. || Compatible with World of Warcraft client 5.4.8 (Build: 18414) Project Established in 2011 || Support o…
Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
A modern cross-platform low-level graphics library and rendering framework
Piccolo (formerly Pilot) – mini game engine for games104
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
3D Graphics Rendering Cookbook, published by Packt.
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
A curated list of awesome Unity assets, resources, and more.
C++ Action Roguelike in Unreal Engine 5.
Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
TrinityCore Open Source MMO Framework (master = 11.2.7.64978, 3.3.5 = 3.3.5a.12340, cata classic = 4.4.2.60895)
Lightweight, cross-platform & full-featured shader IDE
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
Various performance-related components for Unity development.
