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Compute Shader OpenGL

  • Abstracted with a C++ class for Cuda-like use
  • Compiled in windows from Visual-Studio-code + cmake with MSVC. Uses glew and glfw libraries, included in project.

Sample

  • main.cpp file contains sample data and kernels to add and multiply two vectors into a third

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OpenGL compute shaders with Cuda-like abstraction in C++

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