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Display Blueprint execution errors in the UI #1230

@adamziel

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@adamziel

When a Blueprint fails to execute, it seems like a bug in Playground. Sometimes it is, but sometimes it's a developer error, e.g. downloading a non-existent file. Let's clearly communicate any Blueprint execution problems to the user directly in the UI so they at least know what went wrong.

Ideally, these two could be tackled too:

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