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Description
I'm currently changing Agent.OnEnable() and Academy.FixedUpdate() to protected virtual functions. For Agent.OnEnable(), it's just to check if a variable is null and if not, to add it from the parent.
For Academy.FixedUpdate(), I have had good results by only calling base.FixedUpdate() (which calls EnvironmentStep()) when the parallel environments in my scene are all done with their respective steps.
So, if I'm doing this a wrong/bass-ackward way, please let me know the best practice. If this is acceptable, please consider making Agent.OnEnable() and Academy.FixedUpdate() protected virtual functions.
Thank you.
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requestIssue contains a feature request.Issue contains a feature request.