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I realized that visionOS doesn't support Liquid Glass so the project was straight up not building anymore. I've fixed that for now, but it's still looking and behaving a bit rough.

If there are any folks using this in their visionOS apps and have a better idea of the visual direction this should look on that platform, I'd love some help.

Thanks!

@TimOliver TimOliver merged commit 48f29f6 into main Oct 4, 2025
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@TimOliver TimOliver deleted the xcode-18 branch October 4, 2025 04:33
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