Stars
🌼 🌼 🌼 🌼 🌼 The most popular, free and open-source Tailwind CSS component library
A modern GUI client based on Tauri, designed to run in Windows, macOS and Linux for tailored proxy experience
一个涵盖六个专栏:Spring Boot 2.X、Spring Cloud、Spring Cloud Alibaba、Dubbo、分布式消息队列、分布式事务的仓库。希望胖友小手一抖,右上角来个 Star,感恩 1024
[ECCV 2024] Official implementation of the paper "Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection"
Official Vue 3 components built for Flowbite and Tailwind CSS
fay是一个帮助数字人(2.5d、3d、移动、pc、网页)或大语言模型(openai兼容、deepseek)连通业务系统的agent框架。
The fastai book, published as Jupyter Notebooks
尚硅谷Vue3入门到实战,最新版vue3+TypeScript前端开发教程 禹神YYDS,千万播放新版Vue3教程来了! 基于Vue3的setup语法糖讲解,全程采用TypeScript+组合式API编码,贴心准备TypeScript快速上手笔记!带你快速上手纯血版Vue3!
Kokkos C++ Performance Portability Programming Ecosystem: The Programming Model - Parallel Execution and Memory Abstraction
A collection of source codes implementing cloth simulation algorithms in OpenGL
Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependencies
Clash for Windows使用教程,Clash-for-Windows配置,Clash-for-Windows说明,Clash-for-Windows
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Source code for the ZetCode PyQt6 tutorial
Sampler to create the glTF sample environments
An artist-friendly skybox generator wrapping the glTF IBL Sampler
Node Version Manager - POSIX-compliant bash script to manage multiple active node.js versions
🥉 The code for my Three.js tutorial series on YouTube.
Windows Filesystem explorer which helps the user clean their disk
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Sampler to create the glTF sample environments
C++ examples for the Vulkan graphics API
My research and attempt for character rendering, including hair、eyes and face in unity URP.(Won't upload any resources, only share shaders and algorithm)
DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur