Use a map instead of a vector for window contexts #189
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Currently, the window contexts are stored in a
std::vector. This forces us to loop through it in order to find a specific WindowContext by the system handle of the window.Using a
std::mapallows us to just look for it using the system handle of the window as the key, and thus avoiding many loops. The ideal solution would be to usestd::unordered_setand define a hash for the classWindowContext, but this requires at least C++11, which should be considered for future releases of ImGui-SFML, as SFML 3 will use C++17.