SourceIO is a Blender(3.6+) addon for importing source engine textures/models/maps Our Discord server https://discord.gg/SF82W6aZ67
Current TODO list -> TODO.md
Small WIKI -> WIKI
In order to find the import tools you simply need to go to File>Import>Source Engine Assets 
- datamodel.py by Artfunkel
- ValveResourceFormat For initial research on Source2 file formats
- BlenderVertexLitGeneric Shader nodegroup by syborg64
- equilib Cubemap to equirectangular converter by haruishi43
- HFSExtract HFS extractor that was used to write native decryptor by yretenai
- Idea for better HWM expression handling by hisanimations
| File Type | Contents | Import | Export |
|---|---|---|---|
| .MDL | Model | ✔️ | ❌ |
| .BSP | Map Files (Compiled) | ✔️ | Not Planned |
| .VMF | Map Files (Hammer Format) | Not Planned | Not Planned |
| .VTF | Textures | ✔️ | ❌ |
| .VMT | Materials | ✔️ | ❌ |
| File Type | Contents | Import | Export |
|---|---|---|---|
| .VMDL | Model | ✔️ | Not Planned |
| .VMAP | Map Files (Compiled) | ✔️ | Not Planned |
| .VMAP | Map Files (Hammer Format) | Not Planned | Not Planned |
| .VTEX | Textures | ✔️ | ❌ |
| .VMAT | Materials | ✔️ | ❌ |
| Game | Status |
|---|---|
| CSGO | Partial support: models, maps(not all entities), textures, materials |
| TF2 | Full support |
| Source FilmMaker | Full support |
| Garry's Mod | Full support |
| HL2 and episodes | Full support |
| Portal 1/2 | Full support |
| L4D2 | Full support(expect infected materials) |
| Vindictus | Partial support: (models, maps(not all entities), textures, materials(not all shaders) |
| BlackMesa | Full support |
| Titanfall 1 | Partial support: maps(not all entities), models, textures, materials |
| Counter Strike 2 | Partial support: (models, maps(not all entities), textures, materials(not all shaders, require blender 3.4 or newer) |
| Half-Life: Alyx | Partial support: (models, maps(not all entities), textures, materials(not all shaders) |
| S&BOX | Partial support: Waiting for full release |
| Aperture Desk Job | Partial support: (models, maps(not all entities), textures, materials(not all shaders) |