Stars
A port of AMD's Single Pass Downsampler for WebGPU
The render portion of Sample Viewer (glTF-Sample-Viewer)
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Shadertoy for WebGPU compute shaders.
Geometry processing for real-time pencil sketching
Implementation of Crytek's Light Propagation Volumes algorithm in WebGL
Fluid flow simulation using curl-noise
Community managed visual editor for Babylon.js
A multi-threaded, renderer independent, fully customizable TypeScript voxel engine.
My web page containing all the demos from my youtube channel "Ten Minute Physics" www.youtube.com/c/TenMinutePhysics
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
Explore and Troubleshoot your WebGL scenes with ease.
Rendering algorithms implemented in raw WebGL 2.
Real-time PathTracing with global illumination and progressive rendering, all on top of the Babylon.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/Babylon.js-PathTracing-R…
A sample app that demonstrates several techniques for rendering real-time shadow maps
Babylonjs texture tools to generate pre-filtered environments and BRDF lookups
Popov72 / OpenLara
Forked from XProger/OpenLaraClassic Tomb Raider open-source engine
Popov72 / filament
Forked from google/filamentFilament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL
Some experimental rain and water drop effects in different scenarios using WebGL, by Lucas Bebber.




