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Important
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npm i unplugin-preprocessor-directives
Vite
// vite.config.ts import PreprocessorDirectives from 'unplugin-preprocessor-directives/vite' export default defineConfig({ plugins: [ PreprocessorDirectives({ /* options */ }), ], })
Example: playground/
Rollup
// rollup.config.js import PreprocessorDirectives from 'unplugin-preprocessor-directives/rollup' export default { plugins: [ PreprocessorDirectives({ /* options */ }), ], }
Webpack
// webpack.config.js module.exports = { /* ... */ plugins: [ require('unplugin-preprocessor-directives/webpack')({ /* options */ }) ] }
Nuxt
// nuxt.config.js export default defineNuxtConfig({ modules: [ ['unplugin-preprocessor-directives/nuxt', { /* options */ }], ], })
This module works for both Nuxt 2 and Nuxt Vite
Vue CLI
// vue.config.js module.exports = { configureWebpack: { plugins: [ require('unplugin-preprocessor-directives/webpack')({ /* options */ }), ], }, }
esbuild
// esbuild.config.js import { build } from 'esbuild' import PreprocessorDirectives from 'unplugin-preprocessor-directives/esbuild' build({ plugins: [PreprocessorDirectives()], })
Rspack (⚠️ experimental)
// rspack.config.js module.exports = { plugins: [ require('unplugin-preprocessor-directives/rspack')({ /* options */ }), ], }
You use the following two preprocessor directives to define or undefine symbols for conditional compilation:
#define
: Define a symbol.#undef
: Undefine a symbol.
You use #define
to define a symbol. When you use the symbol as the expression that's passed to the #if
directive, the expression will evaluate to true
, as the following example shows:
// #define VERBOSE // #if VERBOSE console.log('Verbose output version') // #endif
#if
: Opens a conditional compilation, where code is compiled only if the specified symbol is defined and evaluated to true.#elif
: Closes the preceding conditional compilation and opens a new conditional compilation based on if the specified symbol is defined and evaluated to true.#else
: Closes the preceding conditional compilation and opens a new conditional compilation if the previous specified symbol isn't defined or evaluated to false.#endif
: Closes the preceding conditional compilation.
Note
By default, use vite's loadEnv
function to load environment variables based on process.env.NODE_ENV
and compile symbols as conditions.
// src/index.ts // #if DEV console.log('Debug version') // #endif // #if !MYTEST console.log('MYTEST is not defined or false') // #endif
You can use the operators ==
(equality) and !=
(inequality) to test for the bool values true
or false
. true
means the symbol is defined. The statement #if DEBUG
has the same meaning as #if (DEBUG == true)
. You can use the &&
(and), ||
(or), and !
(not) operators to evaluate whether multiple symbols have been defined. You can also group symbols and operators with parentheses.
class MyClass { constructor() { // #if (DEBUG && MYTEST) console.log('DEBUG and MYTEST are defined') // #elif (DEBUG==false && !MYTEST) console.log('DEBUG and MYTEST are not defined') // #endif } }
You instruct the compiler to generate user-defined compiler errors and warnings and informational messages.
#error
: Generates an error.#warning
: Generates a warning.#info
: Generates an informational message.
// #error this is an error message // #warning this is a warning message // #info this is an info message
You can used defineDirective
to define your own directive.
Taking the built-in directive as an example:
export const MessageDirective = defineDirective<MessageToken, MessageStatement>(context => ({ lex(comment) { return simpleMatchToken(comment, /#(error|warning|info)\s*(.*)/) }, parse(token) { if (token.type === 'error' || token.type === 'warning' || token.type === 'info') { this.current++ return { type: 'MessageStatement', kind: token.type, value: token.value, } } }, transform(node) { if (node.type === 'MessageStatement') { switch (node.kind) { case 'error': context.logger.error(node.value, { timestamp: true }) break case 'warning': context.logger.warn(node.value, { timestamp: true }) break case 'info': context.logger.info(node.value, { timestamp: true }) break } return createProgramNode() } }, generate(node, comment) { if (node.type === 'MessageStatement' && comment) return `${comment.start} #${node.kind} ${node.value} ${comment.end}` }, }))
Execution priority of directives
pre
: Execute as early as possiblepost
: Execute as late as possible