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Failed to build:

Internal build system error. Backend has requested a buildprogram run 6 times. UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.Modules.BeeBuildPostprocessor:ReportBuildResults (Bee.BeeDriver.BeeDriverResult) (at /home/bokken/build/output/unity/unity/Editor/Mono/Modules/BeeBuildPostprocessor.cs:503) UnityEditor.Modules.BeeBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs) (at /home/bokken/build/output/unity/unity/Editor/Mono/Modules/BeeBuildPostprocessor.cs:588) UnityEditor.WebGL.WebGlBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs) (at /Users/bokken/build/output/unity/unity/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:179) UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&) (at /home/bokken/build/output/unity/unity/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:28) UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport) (at /home/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:370) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:465) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:351) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) (at /home/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:325) UnityBuilderAction.BuildScript:Build (UnityEditor.BuildTarget,string) (at Assets/Scripts/Editor/BuildScript.cs:288) UnityBuilderAction.BuildScript:Build (string[]) (at Assets/Scripts/Editor/BuildScript.cs:168) UnityBuilderAction.BuildScript:BuildWithCommandlineArgs () (at Assets/Scripts/Editor/BuildScript.cs:44) (Filename: /home/bokken/build/output/unity/unity/Editor/Mono/Modules/BeeBuildPostprocessor.cs Line: 503) BuildFailedException: Incremental Player build failed! at UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) [0x00165] in /home/bokken/build/output/unity/unity/Editor/Mono/Modules/BeeBuildPostprocessor.cs:604 at UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) [0x000fd] in /Users/bokken/build/output/unity/unity/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:179 at UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in /home/bokken/build/output/unity/unity/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:28 at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000e5] in /home/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:370 UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, Int32, BuildOptions, String[], Boolean) UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, Int32, BuildOptions, String[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:465) UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, Int32, BuildOptions, String[]) (at /home/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:351) UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /home/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:325) UnityBuilderAction.BuildScript:Build(BuildTarget, String) (at Assets/Scripts/Editor/BuildScript.cs:288) UnityBuilderAction.BuildScript:Build(String[]) (at Assets/Scripts/Editor/BuildScript.cs:168) UnityBuilderAction.BuildScript:BuildWithCommandlineArgs() (at Assets/Scripts/Editor/BuildScript.cs:44) 
@JohannesDeml JohannesDeml deleted the ci/upgrade-unity/from-2021.3.35f1-to-2021.3.37f1 branch April 23, 2024 20:52
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